 |
100 Level Courses
200 Level Courses
300 Level Courses
400 Level Courses
The acronym of the undergraduate Computer Science and Engineering
courses has changed
from CSE to CIS (Computer and
Information Science). We made this change to bring the
names
of our undergraduate courses in line
with the name of our department.
|
CIS 99 - Undergraduate Research/Independent
Study |
|
An opportunity for the student to become
closely associated with a professor (1) in a research effort
to develop research skills and techniques and/or (2) to
develop a program of independent in-depth study in a subject
area in which the professor and student have a common interest.
The challenge of the task undertaken must be consistent
with the student's academic level. To register for this
course, the student must submit a detailed proposal, signed
by the independent study supervisor, to the SEAS Office
of Academic Programs (111 Towne Building) no later than
the end of the "add" period. |
| |
| CIS
101 - Introduction to Computer Science: Principles of
Information and Computation |
(Corequisite:
Math 104 or 150.)
This course is an introduction to the basic principles
and great ideas of computer science intended for non-engineering
students. It covers some of the essential topics of contemporary
computer science from a mathematical perspective. No programming
experience necessary. Open to all non-SEAS students. SEAS
students my not take for credit toward engineering degree.
|
CIS
105 - Introduction to Scientific Computing |
(Crosslisted
with MEAM 105)
This course
will provide an introduction to computation and data analysis
using MATLAB - an industry standard programming and visualization
environment. The course will cover the fundamentals
of computing including; variables, functions, flow control,
iteration and recursion. These concepts will be
illustrated through examples and assignments which show
how computing is applied to various scientific and engineering
problems. Examples will be drawn from the simulation
of physical and chemical systems, the analysis of experimental
data, Monte Carlo numerical experiments, image and audio
processing, and control of sensors and actuators.
This course does not assume any prior programming experience
but will make use of basic concepts from calculus and
Newtonian physics.
|
| |
CIS
110 - Introduction
to Computer Programming (with Java, for Beginners) |
|
How do you program computers to accomplish complex tasks?
How do you break down a complex task into simpler ones?
CIS 110 is a "Java lite" course that covers the
fundamentals of object-oriented programming such as objects,
classes, state, methods, loops, arrays, and inheritance using the Java programming language.
|
| |
|
CIS
112 -
Networked Life |
|
How does Google find what you're looking
for...and exactly how do they make money doing so? What properties might we expect any social network (such as the Penn Facebook) to reliably have, and are there "simple" explanations for them? How does your position in a social or economic network (dis)advantage you, and why?
What might we mean by the economics of spam? What do game theory and the Paris subway have to do with Internet routing? Networked Life looks at how our world is connected -- socially, economically, strategically and technologically -- and why it matters. |
| |
|
CIS
120 - Programming
Languages and Techniques I |
|
This will be
a fast-paced introduction to the fundamental concepts of
programming, with Java as the main experimental vehicle.
We assume some previous programming experience at the level of a high school computer science class. If you got at least 4 in the AP Computer Science A or AB
exam, you will do great. However, we do not assume
you know Java. Basic experience with any programming language
(for instance C, C++, VB, PHP, Perl, or Scheme) will
be sufficient. A quiz will be given in the second
week of class to test your programming knowledge so that
you can decide whether the class is for you. If you
have never programmed before, you should take CIS 110 first.
We will mainly use Java and the DrJava programming
environment, but we will also experiment with Python, a higher-level language.
|
| |
|
CIS
121 - Programming
Languages and Techniques II |
|
(Prerequisite:
CIS 120. CIS 260 is a pre or co-requisite for CIS121).
This is a course about Algorithms and Data Structures using the JAVA programming language. We introduce the basic concepts about complexity of an algorithm and methods on how to compute the running time of algorithms. Then, we describe data structures like stacks, queues, maps, trees, and graphs, and we construct efficient algorithms based on these representations. The course builds upon existing implementations of basic data structures in JAVA and extends them for the structures like trees, studying the performance of operations on such structures, and their efficiency when used in real-world applications. A large project introducing students to the challenges of software engineering concludes the course.
|
| |
| CIS
125 - Technology and Policy |
Have
you ever wondered why sharing music and video generates
such political and legal controversies? Is information
on your PC safe and should law enforcement be able to access
information you enter on the Web? Will new devices
allow tracking of your every move and every purchase?
CIS 125 is focused
on developing an understanding of existing and emerging
technologies, along with the political, societal and economic
impacts of those technologies. The technologies are
spread across a number of engineering areas and each of
them raise issues that are of current concern or are likely
to be a future issue. |
| |
|
CIS
140 - Introduction
to Cognitive Science |
|
(Cross listed with: Phil044, Ling105,
Psych107)
How do minds work? This course surveys a wide range of answers
to this question from disciplines ranging from philosophy
to neuroscience. The course devotes special attention to
the use of simple computational and mathematical models.
Topics include perception, action, thought, learning, memory
and social interaction. |
| |
|
CIS
240 - Introduction
to Computer Architecture |
|
(Prerequisite(s): CIS 110, CIS 120,
or significant programming experience.)
You know how to program, but do you know how computers really
work? How do millions of transistors come together to form
a complete computing system? This bottom-up course begins
with transistors and simple computer hardware structures,
continues with low-level programming using primitive machine
instructions, and finishes with an introduction to the C
programming language. This course is a broad introduction
to all aspects of computer systems architecture and serves
as the foundation for subsequent computer systems courses,
such as Digital Systems Organization and Design (CIS 371),
Computer Operating Systems (CIS 380), and Compilers and
Interpreters (CIS 341).
|
| |
|
CIS
260 - Mathematical
Foundations of Computer Science I |
|
What are the basic mathematical concepts
and techniques needed in computer science? This course provides
an introduction to Boolean logic, combinatorics, graph theory
and probability theory as well as a rigorous grounding in
writing and reading mathematical proofs.
|
| top of page |
|
CIS
261 - Discrete
Probability, Stochastic Processes, and Statistical Inference |
|
(Prerequisite(s):
CIS 260)
The purpose
of this course is to provide a 1 CU educational experience
which tightly integrates the theory and applications of
discrete probability, discrete stochastic processes, and
discrete statistical inference in the study of computer
science.
The intended audience for this class is both those students
who are CS majors as well as those intending to be CS
majors. Specifically, it will be assumed that the students
will know: Set Theory, Mathematical Induction, Number
Theory, Functions, Equivalence Relations, Partial-Order
Relations, Combinatorics, and Graph Theory at the level
currently covered in CIS 260. This course could be taken
immediately following CIS 260. Computation and Programming
will play an essential role in this course. The students
will be expected to use the Maple programming environment
in homework exercises which will include: numerical and
symbolic computations, simulations, and graphical displays.
|
| |
|
CIS
262 - Automata,
Computability, and Complexity |
|
(Prerequisite(s): CIS 260)
The course provides an introduction to the theory of computation.
The treatment is mathematical, but the point of view is
that of Computer Science. Roughly speaking, the theory of
computation consists of three overlapping subareas: (1)
formal languages and automata; (2) computability and recursive
function theory; (3) complexity theory. The course will
focus mostly on (1) and (2). The topics covered include
finite automata and regular languages, context-free languages,
Turing machines, Church's Thesis, undecidability, reducibility
and completeness, time complexity and NP completeness. |
| |
|
CIS 277 - Introduction to Computer
Graphics Techniques |
|
(Prerequisite(s):
CIS 120)
This course is
focused on programming the essential geometric and mathematical
concepts underlying modern computer graphics. Using
2D and 3D implementations, it covers fundamental topics on scene graphs,
computational geometry, graphics
algorithms, and user interface design. Programming languages introduced include C++, OpenGL, FLTK and Python.
|
| |
|
CIS 298 - Study Abroad |
| |
|
CIS 320 - Introduction to Algorithms |
(Prerequisites:
CIS 120,121,260,262.)
How do you optimally encode a text file? How do you find
shortest paths in a map? How do you design a communication
network? How do you route data in a network? What are
the limits of efficient computation? This course gives
a comprehensive introduction to design and analysis of
algorithms, and answers along the way these and many other
interesting computational questions. You will learn about
problem-solving; advanced data structures such as universal
hashing and red-black trees; advanced design and analysis
techniques such as dynamic programming and amortized analysis;
graph algorithms such as minimum spanning trees
and network flows; NP-completeness theory; and approximation
algorithms.
|
| |
|
CIS
330 - Design
Principles of Information Systems |
|
(Prerequisite(s):CIS 121 and CIS 260.)
Introduction to database management systems and principles
of design. The Entity-Relationship model as a modeling tool.
The relational model: formal languages, the industry standard
SQL, relational design theory, query optimization. Storing and querying XML data. Datalog and recursive queries. Views and data integration. Overview of system level issues:
physical data organization, indexing techniques, and transactions.
Connecting databases to the Web. Course work requires programming
in several different query languages, several written homeworks
and a team project. |
| |
|
CIS 334 - Advanced Topics in Algorithms |
(Prerequisite(s):
CIS 320.)
Can you check if two large documents are identical by
examining a small number of bits? Can you verify that
a program has correctly computed a function without ever
computing the function? Can students compute the average
score on an exam without ever revealing their scores to
each other? Can you be convinced of the correctness of
an assertion without ever seeing the proof? The answer
to all these questions is in the affirmative provided
we allow the use of randomization. Over the past few decades,
randomization has emerged as a powerful resource in algorithm
design. This course would focus on powerful general techniques
for designing randomized algorithms as well as specific
representative applications in various domains, including
approximation algorithms, cryptography and number
theory, data structure design, online algorithms, and
parallel and distributed computation.
|
| |
|
CIS 340 - Principles of Programming Languages |
(Prerequisite(s): CIS 120,121,260)
This course is about the principles of programming languages.
It studies programming language concepts by implementing
a sequence of interpreters, compilers, and type checkers,
each one introducing a new language concept. The goal of
this course is threefold: By studying the concepts and abstractions
of high-level programming languages, students should be
able to use them more effectively. Second, by learning how
the features of high-level programming languages are implemented,
students should be able to program more expressively in
low-level languages. Finally, by understanding the principles
behind programming language design, students should be able
to create, evaluate and compare programming languages. |
| |
|
CIS 341 - Compilers and Interpreter |
(Prerequisite(s): Two semesters of
programming courses, e.g., CIS 120-121, and CIS 240.)
Compilation principles and techniques for high-level languages.
Topics include: lexical analysis, grammars, top-down parsing,
bottom-up parsing, symbol-table management, syntax-directed
translation, code generation, and optimization. The course
involves a substantial programming project to develop a
compiler. |
|
top of page
|
|
CIS 350 - Software Design/Engineering |
(Prerequisite(s): CIS 240.)
Large systems versus small programs. Problems of scale.
Software life-cycle: design phase, implementation phase,
testing, maintenance. Software re-use. Tools/Toolkits/Libraries.
Programming as a group activity. Support tools, e.g., SCCS
and RCS. Standards. Software readability and structure.
Reading code. Style sheets. Software Testing: role in process,
test cases, testers. Documentation. Embedded documentation
and external documentation. |
| |
|
CIS 371
- Computer Organization and Design |
|
(Prerequisite(s):
CIS 240, knowledge of at least one programming language
(preferably C)).
This
is the second computer organization course and focuses on
computer hardware design. Topics covered are: (1) basic
digital system design including finite state machines, (2)
instruction set design and simple RISC assembly programming,
(3) quantitative evaluation of computer performance, (4)
circuits for integer and floating-point arithmetic, (5)
datapath and control, (6) micro-programming, (7) pipelining,
(8) storage hierarchy and virtual memory, (9) input/output,
(10) different forms of parallelism including instruction
level parallelism, data-level parallelism using both vectors
and message-passing multi-processors, and thread-level parallelism
using shared memory multiprocessors. Basic cache coherence
and synchronization.
|
| |
|
CIS 372
- Computer Organization and Design Lab |
|
(Corequisite(s):
CIS 371).
Laboratory
for CIS 371. In this laboratory section, students gain experience
with digital design techniques by designing and implementing
actual ciruits using Verilog HDL and FPGAs. Five assignments
culminate in the design and simulation of a complete 16-bit
integer pipelined CPU.
|
| |
|
CIS
380 - Computer Operating Systems |
|
(Prerequisite(s): CIS 240 or EE 300.)
This course surveys methods and algorithms used in operating
systems. Concurrent distributed operation is emphasized.
The main topics covered are as follows: process sychronization;
interprocess communications; concurrent/distributed programming
languages; resource allocation and deadlock; virtual memory;
protection and security; distributed operation; distributed
data; performance evaluation. |
| |
|
CIS
381
- Computer Operating Systems Lab |
|
(Corequisite(s): CIS 380)
This course is a semester long project to design and implement
your own operating system. Typical components include a
process management system, a commond interpreter, and a
file management system. |
|
top of page
|
|
CIS
390 - Robotics |
|
(Prerequisite(s): Math 240, PHYS 150.)
Today's robots replace, assist, or entertain humans in many
tasks. Recent examples of robots are planetary rovers, robot
pets, medical surgical assistive devices, and semi-autonomous
ground vehicles for search and rescue operations. The goal
of this class is to introduce the students to the common
kinematic and computational principles of the above examples
and to provide them with hands-on experience with state
of the art mobile robots and manipulators. The three main
topics are coordinate system transformations and kinematics,
visual sensing for localization, and computational geometry
for motion planning. Laboratories involve building and programming
Lego Mindstorms as well as using a manipulator and a haptic
device. |
| |
|
CIS 391 - Introduction to Artificial Intelligence |
|
(Prerequisite(s): CIS 121)
Artificial Intelligence is considered from the point of
view of a resource--limited knowledge-based agent who must
reason and act in the world. Topics include logic, automatic
theorem proving, search, knowledge representation and reasoning,
natural language processing, probabilistic reasoning, and
machine learning. Programming assignments in Prolog and
C++ or Java. |
| |
|
CIS 398 - Quantum Computer and Information
Science |
| (Prerequisite(s):
CIS 260, CIS 262, and Math 240.)
The purpose of this course is to introduce undergraduate
students in computer science and engineering to quantum
computers (QC) and quantum information science (QIS). This
course is meant primarily for juniors and seniors in CSE.
No prior knowledge of quantum mechanics (QM) is assumed.
(Enrollment is by permission of the instructor). |
| |
| CIS
399-001: Special Topics - Computer Vision |
|
This
is an introduction course to computer vision, modeled after
a similar course at CMU called "Computational Photography".
This course will explore three topics: 1) image morphing,
2) shape matching, and 3) image search. This course is intended
to provide you a hands-on experience with interesting things
to do on images/pixels. The world is becoming image-centric.
Cameras are now found everywhere, in our cell phones, automobiles,
even in medical surgery tools. Computer vision technology
has lead to latest innovations in areas such as Hollywood
movie production, medical diagnosis, biometrics, and digital
library. This course is suited for students with all Engineering
background, who has the basic knowledge of linear algebra
and programming, and a lot of imagination. This course will
run all semester and is 1 cu.. (This
course will be renumbered to CIS 581 in Spring 09). |
| |
| CIS
399-002: Special Topics - C++ Programming |
| This
course will provide an introduction to programming in C++
and is intended for students who already have some exposure
to programming in another language such as Java. C++ provides
the programmer with a greater level of control over machine
resources and are commonly used in situations where low
level access or performance are important. This course will
illuminate the issues associated with programming at this
level and will cover issues such as explicit memory management,
pointers, the compilation process and debugging. The course
will involve several programming projects which will provide
students with the experience they need to program effectively
in these languages. This course assumes programming experience
equivalent to CIS 110, CIS 120 or ESE 112 as a prerequisite. |
| |
| CIS
399-003: Special Topics - Linux/Unix Skills |
This
half-credit introductory course provides a solid background
in the Unix/linux environment. Topics covered include the
the Unix shell, the emacs editor, scripting, a number of
important applications (e.g., revision control systems and
latex), and user-level package installation. For each topic,
we will discuss the basic concepts as well as how to use
online resources (man and web pages) to do more advanced
stuff. In addition, we will compare each Unix/linux application
with the corresponding application (if one exists) on more
familiar environments such as Windows or Mac OS X. The skills
learned are applicable in the following classes: CIS 240,
CIS 331, CIS 341, CIS 371/372, and CIS 380/381.
|
| |
| CIS
399-004: Special Topics - Python Programming |
Python
is an interpreted, object-oriented, extensible programming
language. It combines remarkable power with a clear syntax
and has become one of the most popular scripting languages
in use today. This course will provide an introduction to
this remarkable language and will revolve around programming
assignments that are designed to give students a command
of the language and an exposure to the wide range of modules
and libraries that are currently available. This course
assumes programming experience equivalent to CIS 110, CIS
120 or ESE 112 as a prerequisite.
|
| |
| CIS
399-005: Special Topics - C# Programming |
Prerequisite: object-oriented
programming in Java, equivalent to having earned a B+ or
better in CIS 110, CIS 120 or ESE 112 (or permission of
instructor).
The C# language is a strongly typed, object oriented, garbage-collected
language which is designed to expose the full power of the
.NET programming platform. The course will provide a thorough
introduction to the features of this language and is intended
for students who have had some prior exposure to object-oriented
Java programming. It will revolve around programming assignments
which are designed to provide students with the experience
they need to program effectively in this language.
Students are expected to work about 10 hours per week including
classtime, with projects due every 1-2 weeks. |
| |
| CIS 399-006: Special Topics - User Interfaces and the Web |
(Prerequisite(s): CIS 110, CIS 120, CIS 121, CIS 277
This course will teach the fundamentals of Human-Computer Interaction (theory, design, implementation, experimentation, evaluation) in the context of current web interaction mechanisms, technologies, and applications. The course content will emphasize and leverage open source technologies to design, prototype, implement, and test user-interfaces and functionality in the context of today's most intriguing web trend, social networking. |
|
CIS
400 - Senior
Project |
|
(Prerequisite(s): Senior standing or
permission of instructor.)
Design and implementation of a significant piece of work:
software, hardware or theory. In addition, emphasis on technical
writing and oral communication skills. Students must have
an abstract of their Senior Project, which is approved and
signed by a Project Adviser, at the end of the second week
of Fall classes. The project continues during two semesters;
students must enroll in CIS 401 during the second semester.
At the end of the first semester, students are required
to submit an intermediate report and give a class presentation
describing their project and progress. Grades are based
on technical writing skills (as per submitted report), oral
presentation skills (as per class presentation) and progress
on the project. These are evaluated by the Project Adviser
and the Course Instructor. |
| top of page |
|
CIS
401 - Senior
Project |
|
Prerequisite(s): CIS 400, senior standing
or permission of instructor.)
Continuation of CIS 400. Design and implementation of a
significant piece of work: software, hardware or theory.
Students are required to submit a final written report and
give a final presentation and demonstration of their project.
Grades are based on the report, the presentation and the
satisfactory completion of the project. These are evaluated
by the Project Advisor and the Course Instructor. |
| |
|
CIS
410 - Intro
to Geometric Methods in Computer Science |
|
(Prerequisite(s):
Basic knowledge of linear algebra, calculus, and elementary
geometry (CIS 560 not required.)
The course is about mathematical and algorithmic techniques
used for geometric modeling and geometric design, using
curves and surfaces. There are many applications in computer
graphics as well as in robotics, vision, and computational
geometry. Such techniques are used in 2D and 3D drawing
and plot, object silhouettes, animating positions, product
design (cars, planes, buildings), topographic data, medical
imagery, active surfaces of proteins, attribute maps (color,
texture, roughness), weather data, art, etc. Three broad
classes of problems will be considered: Approximating curved
shapes, using smooth curves or surfaces; Interpolating curved
shapes, using smooth curves or surfaces; Rendering smooth
curves or surfaces. |
| |
***CIS 430 - Intro to Human Language Technology*** |
|
Prerequisites: CIS 121
This course is an automatic summarization that can help alleviate the information overload problem caused by the unprecedented amount of online textual information. The building of a summarization system requires good understanding of the properties of human language and the use of various natural language tools. In this course we will build several summarization systems of increasing complexity and sophistication. In the process we will learn about various natural language processing tools and resources such as part of speech tagging, chunking, parsing, Wordnet, and machine learning toolkits. We will also cover probability and statistics concepts used in summarization, but also applicable to a wide range of other language-related tasks. |
| |
|
CIS 434 - Intro to Parallel and Distributed
Programming |
| Prerequisite(s):
Software design experience and programming proficiency in
C/C++ or Java is required. Students will undertake
a real software design project and be expected to deliver
a working product.
This
course is a pragmatic
introduction to parallel and distributed programming. It
prepares students for developing and optimizing the performance
of parallel programs. Topics include widely used programming
paradigms such as multi-threading, message passing and remote
procedure call. In addition, the course covers enough
information on synchronization, resource management and
security so that students can analyze the correctness of
their program and optimize their performance. |
| |
|
CIS
455
- Internet and Web Systems |
|
(Prerequisites: Knowledge
of Java programming; CIS 330 & CIS 380 recommended.)
This course focuses on Internet and Web technologies and
the underlying principles of distributed systems, information
retrieval, and data management. The material covered will
include web and applications server architectures, XML and
semistructured data, schema mediation, document indexing
and retrieval, peer-to-peer systems, distributed transactions
and remote procedure calls. The course has a substantial
group implementation project. |
| |
|
CIS
460
- Computer Graphics |
|
(Prerequisite:
One year programming experience (C, JAVA, C++)).
A thorough introduction to computer graphics techniques,
covering primarily 3D modeling and image synthesis. Topics
cover: geometric transformations, geometric algorithms,
software systems (OpenGL), 3D object models (surface and
volume), visible surface algorithms, image synthesis, shading
and mapping, ray tracing, radiosity, global illumination,
photon mapping, anti-aliasing and compositing.
|
CIS
461 - Computer Modeling & Animation Applications |
Prerequisite(s):
CIS 120-121 or equivalent experience and concurrent or past
enrollment in CIS 460 or CIS 560.
This project-based course is designed to provide a comprehensive
introduction to the application of computer graphics in
a laboratory setting. Course materials and labs will facilitate
understanding issues and trends in 3D computer graphics.
Students will develop a facility with fundamental 3-D models
and modeling software through a series of projects. The
course will offer students a technical understanding of
Polygonal and Spline based modeling, alternative and standard
methods of 3-D model import and export, and model conversion.
It will also cover procedural and scripting methods, techniques,
and conventions for creating models and shaders that will
function properly for rendering and animation. Practical
application of topics covered in CIS 460/CIS 560 include:
geometric transformations, hierarchies, articulation, modeling,
blend shapes, vertex weighting, and animation. Experiments
with various animation methods include: dynamics, forward
and inverse kinematics, surface deformations, keyframe interpolation,
motion capture, procedural animation, and facial animation.
The course will be laboratory based and will use industry
standard software.
|
CIS
462 - Computer Animation
|
|
Prerequisite:
Previous exposure to major concepts in linear algebra (i.e.
vector matrix math), curves and surfaces, dynamical systems
(e.g. 2nd order mass-spring-damper systems) and 3D computer
graphics has also been assumed in the preparation of the
course materials.
This course covers core subject matter common to the fields
of robotics, character animation and embodied intelligent
agents. The intent of the course is to provide the student
with a solid technical foundation for developing, animating
and controlling articulated systems used in interactive
computer games, virtual reality simulations and high-end
animation applications. The course balances theory with
practice by "looking under the hood" of current
animation systems and authoring tools and exams the technologies
and techniques used from both a computer science and engineering
perspective. Topics covered include: geometric coordinate
systems and transformations; quaternions; parametric curves
and surfaces; forward and inverse kinematics; dynamic systems
and control; computer simulation; keyframe, motion capture
and procedural animation; behavior-based animation and control;
facial animation; smart characters and intelligent agents.
|
|
CIS 477
- Mathematical Methods/Techniques for Linguistics and Natural
Language Processing |
|
(Prerequisite(s): Phil 006 or instructor's
permission. Cross listed with: Ling 477.)
Basic concepts of set theory, relations and functions, properties
of relations. Basic concepts of algebra. Grammars, languages,
and automata, finite state grammars, regular expressions,
context-free and context-sensitive grammars, midly context-sensitive
grammars, unrestricted grammars, finite automata, pushdown
automata and other related automata, Turing machines. Syntax
and semantics of grammar formalisms. Strong generative capacity
of grammars, Grammers as deductive systems, parsing as deduction.
Relevance of formal grammars to modeling biological sequences.
The course will deal with these topics in a very basic and
introductory manner--ideas of proofs and not detailed proofs,
and more importantly with plenty of linguistic examples
to bring out the linguistic relevance of these topics. |
| |
|
CIS
482
- Logic In Computer Science |
|
(Pre-requisite(s):
CIS 260.)
Logic has been called the calculus of computer science
as it plays a fundamental role in computer science, similar
to that played by calculus in the physical sciences and
traditional engineering disciplines. Indeed, logic is
useful in areas of computer science as disparate as architecture
(logic gates), software engineering (specification
and verification), programming languages (semantics, logic
programming), databases (relational algebra and SQL),
artificial intelligence (automatic theorem proving), algorithms
(complexity and expressiveness), and theory of computation
(general notions of computability). CIS 482 provides
the students with a thorough introduction to mathematical
logic, covering in depth the topics of syntax, semantics,
decision procedures, formal proof systems, and soundnessand
completeness for both propositional and first-order logic.
The material is taught from a computer science perspective,
with an emphasis on algorithms, computational complexity,
and tools. Projects will focus on problems
in circuit design, specification and analysis of protocols,
and query evaluation in databases.
top of page
|
|
 |