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Computer Games and
Visual Effects
Interactive entertainment
and computer-animated visual effects are now part of our main
stream culture. Sixty percent of all Americans older than the
age of 6, or about 145 million people currently play video games,
making the game industry larger the film industry in terms of
gross revenues. In addition, many of the most popular films in
theatres today (e.g. Lord of the Rings, Master and Commander,
Pirates of the Caribbean, Finding Nemo, etc.) owe a large part
of their success to the quality and believability of the digital
special effects. Creating such computer-generated imagery, however,
is no trivial task. It requires a delicate blending of art with
science by teams of highly skilled professionals, including artists,
animators, writers, designers, engineers and software developers
working long hours with cutting-edge technology and tools. Currently
there are very few academic programs at four-year universities
adequately preparing students for such positions. As a result,
companies are now finding it increasingly difficult to hire students
straight out of school with degrees in Computer Science, Engineering
or Fine Arts who can hit the ground running. Penn’s Master’s
program in Computer Graphics and Game Technology was created specifically
to address this need.
Program Overview
Starting
in the Fall 2004, the University of Pennsylvania's Department
of Computer and Information Science admitted its first class to
the newly created Master's Degree program in Computer Graphics
and Game Technology (CGGT). The goal of the program is to expose
recent graduates, as well as students returning from industry,
to state-of-the-art graphics and animation technologies, as well
as interactive media design principles, product development methodologies
and engineering entrepreneurship. This degree program will prepare
students for positions requiring multi-disciplinary skills such
as designers, technical animators and directors and game programmers.
Students in the CGGT program use the equipment and resources available through the Center for Human Modeling and Simulation (http://cg.cis.upenn.edu/hms/index.html) - more information is
available at http://cg.cis.upenn.edu/hms/resources.html. Opportunities for specialization will be provided in such core
areas as art and animation, creative design, animation and simulation
technology, human/computer interfaces and production management.
Students seeking admission to the program are assumed to have a Bachelors Degree in either Computer Science or Engineering;
students seeking admission with non-computer science and/or engineering undergraduate backgrounds will require a minimum of two years to complete the program - please refer to Degree Requirements for more information.
Penn Advantage
Since 1975, the University
of Pennsylvania’s Center
for Human Modeling and Simulation (HMS) has been a leader
in the fields of 3D computer graphics, human simulation and the
behavioral animation of embodied intelligent agents. The lab has
achieved international recognition for its research and is well
known for the "Jack" software, a procedural character
animation system used in both private sector and government applications.
HMS alumni have been influential in computer graphics applications
around the world, and include industry leaders such as Nick Foster
of PDI/DreamWorks ("Shrek"), winner of an Academy Award
for Technical Achievement.
The HMS Center provides a collegial and open atmosphere in which
faculty, staff, and students interact and collaborate. Ph.D. students
are often teamed with students from the affiliated undergraduate
Digital Media Design (DMD) program to conduct cutting-edge research
and produce animated demonstrations highlighting their results.
The success of recent graduates from both these programs, coupled
with the industry need for well-rounded designers, programmers
and technical directors who understand both the art and science
of producing visual media and interactive content, has led to
the creation of the Master's program in Computer Graphics and
Game Technology.
Info re: current CGGT students/projects at http:/ /cg.cis.upenn.edu/cggt/ people.php
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