I work on making multiprocessors easier to program by leveraging changes in both computer architectures and parallel programming models.
In Spring 2026 I'm teaching CIS 4710/5710: Computer Organization and Design.
Many of the paper links below use the ACM's Author-izer service, which tracks download statistics and provides a small kickback to various ACM Special Interest Groups for each download.
Neurosymbolic programs combine deep learning with symbolic reasoning to achieve better data efficiency, interpretability, and generalizability compared to standalone deep learning approaches. However, existing neurosymbolic learning frameworks implement an uneasy marriage between a highly scalable, GPU-accelerated neural component and a slower symbolic component that runs on CPUs.
We propose Lobster, a unified framework for harnessing GPUs in an end-to-end manner for neurosymbolic learning. Lobster maps a general neurosymbolic language based on Datalog to the GPU programming paradigm. This mapping is implemented via compilation to a new intermediate language called APM. The extra abstraction provided by APM allows Lobster to be both flexible, supporting discrete, probabilistic, and differentiable modes of reasoning on GPU hardware with a library of provenance semirings, and performant, implementing new optimization passes.
We demonstrate that Lobster programs can solve interesting problems spanning the domains of natural language processing, image processing, program reasoning, bioinformatics, and planning. On a suite of 9 applications, Lobster achieves an average speedup of 3.9x over Scallop, a state-of-the-art neurosymbolic framework, and enables scaling of neurosymbolic solutions to previously infeasible tasks.
Data cache prefetching is a well-established optimization to overcome the limits of the cache hierarchy and keep the processor pipeline fed with data. In principle, accurate, well-timed prefetches can sidestep the majority of cache misses and dramatically improve performance. In practice, however, it is challenging to identify which data to prefetch and when to do so. In particular, data can be easily requested too early, causing eviction of useful data from the cache, or requested too late, failing to avoid cache misses. Competition for limited off-chip memory bandwidth must also be balanced between prefetches and a program's regular "demand" accesses. Due to these challenges, prefetching can both help and hurt performance, and the outcome can depend on program structure, decisions about what to prefetch and when to do it, and, as we demonstrate in a series of experiments, program input, processor microarchitecture, and their interaction as well.
To try to meet these challenges, we have designed the RPG2 system for online prefetch injection and tuning. RPG2 is a pure-software system that operates on running C/C++ programs, profiling them, injecting prefetch instructions, and then tuning those prefetches to maximize performance. Across dozens of inputs, we find that RPG2 can provide speedups of up to 2.15×, comparable to the best profile-guided prefetching compilers, but can also respond when prefetching ends up being harmful and roll back to the original code - something that static compilers cannot. RPG2 improves prefetching robustness by preserving its performance benefits, while avoiding slowdowns.
The processor front-end has become an increasingly important bottleneck in recent years due to growing application code footprints, particularly in data centers. First-level instruction caches and branch prediction engines have not been able to keep up with this code growth, leading to more front-end stalls and lower Instructions Per Cycle (IPC). Profile-guided optimizations performed by compilers represent a promising approach, as they rearrange code to maximize instruction cache locality and branch prediction efficiency along a relatively small number of hot code paths. However, these optimizations require continuous profiling and rebuilding of applications to ensure that the code layout matches the collected profiles. If an application’s code is frequently updated, it becomes challenging to map profiling data from a previous version onto the latest version, leading to ignored profiling data and missed optimization opportunities.
In this paper, we propose OCOLOS, the first online code layout optimization system for unmodified applications written in unmanaged languages. OCOLOS allows profile-guided optimization to be performed on a running process, instead of being performed offline and requiring the application to be re-launched. By running online, profile data is always relevant to the current execution and always maps perfectly to the running code. OCOLOS demonstrates how to achieve robust online code replacement in complex multithreaded applications like MySQL and MongoDB, without requiring any application changes. Our experiments show that OCOLOS can accelerate MySQL by up to 1.41x, the Verilator hardware simulator by up to 2.20x, and a build of the Clang compiler by up to 1.14x.