CIT 591 Odds and Evens
Fall 2010, David Matuszek

Purposes of this assignment

• To get you started programming in Python
• To get you started using IDLE

General idea of the assignment

Implement a simple gambling game between the human and the player. The rules of the game are this:

• One player is "odd" and the other player is "even."
• Each player chooses some amount of money, between 1 and some limit.
• The players reveal what they have chosen. If the sum is odd, the "odd player" wins the money total amount that was bet ; if even, the "even player" takes the money total amount that was bet.
• Play continues until one or the other player runs out of money has less than 2 + the maximum bet , or until someone the human decides to quit.

Details

• Start with a brief comment identifying the program, and naming yourself as the author. Remember, comments begin with a` # `symbol and continue to the end of the line.
• Next, you will need the line:`   import random`
This will allow you to use the function` random.randint(min, max) `in your program.
• Define three variables to hold: (1) the amount of money the human starts with, (2) the amount of money the computer starts with, and (3) the maximum size of each bet (the minimum bet is always` 1`). Give these variables meaningful names.
• Initially, each player should have `100` (pennies, yen, whatever), and the maximum bet should be `10`. Putting these in variables makes it easy to change them, for example, for testing.
• Ask the human whether s/he wants to be `odd` or `even`. Please read in one of these words as a string; don't ask for a number.
• This is done once, before betting begins, and isn't changed during the game.
• Play the game, with appropriate input and output to make it clear what is going on. Play continues until either:
• One of the players runs out of moneyhas less than 2 + the maximum bet, or
• The human enters a "bet" of zero. This isn't a true bet--no money changes hands--it's just a way of quitting the game.
• Print some appropriate closing message: Congratulations, mocking, whatever.

How to play

The easiest way to have the computer play is to have it choose a random number between 1 and the maximum bet. You can do this with the above `random.randint` function. This is all that is required in this assignment.

However, people are terrible at being random. For example, a person might tend to choose larger numbers after winning, or smaller numbers after losing. Or the person might choose odd numbers more often than even numbers. With a little effort, you can write a program that wins more often than not. This is not required, and you won't get any extra credit for it, but you might find it fun to try.

Style

Here are some quick style rules you should follow:

• Variables should have meaningful names. Use all lowercase letters, underscores between words.
• Don't scatter numbers throughout your program. It's usually better to give them names, and use the names. (0 and 1 are usually okay, though).
• Use comments (but not too many) to tell the reader what the program is going to do next.
• Put spaces around binary operators:` = + - * / % <= < == != >= >`