public class Player{
  // Add instance variables




  
  // Add constructor with one input argument
  
  
 
  
  
    
  // methods
  public int getMaxStrength() { 
      //Add code here
      return 0; //change the value approriately
  }
  
  public int getStrength() { 
      //Add code here
      return 0; //change the value approriately
  }
  
  public int getPoints() { 
      //Add code here
      return 0; //change the value approriately
  }
  
  public boolean isAlive() { 
      //Add code here
      return false; //change the value approriately 
  }
  
  

  public boolean fight(int strengthUnits){
      //Note:  Return false if the argument (strengthUnits) is negative or this Player is dead
      
      //Add more code here
      
      return false; //change the value approriately
  }

  
  public boolean revive(int strengthUnits){
      //Note: Return false if the argument (strengthUnits) is negative or this Player is dead
      
      //Add more code here
      
      return false; //change the value approriately
  }
}
