Assignment 05: Battleship
Fall 2007, David Matuszek

Purposes of this assignment:

General idea of the assignment:

Once again, this assignment is based on a paper-and-pencil game, since those are a good source of array problems.

The Ocean (10x10)
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
The Fleet
One battleship
 
 
 
 
Two cruisers
 
 
 
   
 
 
 
Three destroyers
 
 
   
 
 
   
 
 
Four submarines
 
   
 
   
 
   
 

Battleship is usually a two-player game, where each player has a fleet and an ocean (hidden from the other player), and tries to be the first to sink the other player's fleet. We'll just do a solo version, where the computer places the ships, and the human attempts to sink them.

How to play:

The computer places the ten ships on the ocean in such a way that no ships are immediately adjacent to each other, either horizontally, vertically, or diagonally. For example,

                   
                   
                   
                   
                   
                   
                   
                   
                   
                   

The human player does not know where the ships are. The initial display of the ocean shows a 10 by 10 array of locations, all the same.

The human player tries to hit the ships, by calling out a row and column number. The computer responds with one bit of information--hit" or "miss." After each shot, the computer redisplays the ocean with the new information.

A ship is "sunk" when every square of the ship has been hit. Thus, it takes four hits (in four different places) to sink a battleship, three to sink a cruiser, two for a destroyer, and one for a submarine. The object is to sink the fleet with as few shots as possible; the best possible score would be 20. (Low scores are better.) When all ships have been sunk, the program prints out a message that the game is over, and tells how many shots were required.

Details:

class Battleship

The Battleship class is the "main" class--that is, it contains a main method. In this class you will set up the game; accept "shots" from the user; display the results; print final scores; and ask the user if he/she wants to play again. All input/output is done here (although some of it is done by calling a print() method in the Ocean class.) All computation will be done in the Ocean class.

To aid the user, row numbers should be displayed along the left edge of the array, and column numbers should be displayed along the top. Numbers should be 0 to 9, not 1 to 10. The top left corner square should be 0, 0. Use different characters to indicate locations that contain a hit, locations that contain a miss, and locations that have never been fired upon.

Use methods. I won't tell you exactly what methods to write this time, but you should have a pretty good idea by now of what kind of methods you will need.

class OceanTest

This is a JUnit test class for Ocean. Test every required method for Ocean, including the constructor, but not including the print() method. If you create additonal methods in the Ocean class, you must either make them private, or write tests for them. Test methods do not need comments, unless they do something non-obvious.

Experience has shown that it is a bad idea for one partner to write the tests and the other partner to write the code. It works much better if you write tests for your own code.

class Ocean

Ship placement can be described by two integer variables, row and column, and one boolean variable, isHorizontal. If isHorizontal is true, then row and column indicate the leftmost square of the ship, and remaining squares extend to the right. If isHorizontal is false, then row and column indicate the topmost square of the ship, and remaining squares extend below it.

Here's what you should have (and what we will test for) in your Ocean class.


Ocean()
The constructor. Creates and returns an "empty" ocean. Also initializes any game variables, such as how many shots have been taken.

void placeAllShipsRandomly()
Using the methods below, place all ten ships randomly on the (initially empty) ocean. Place larger ships before smaller ones, or you may run into a situation where it is impossible to continue. You will want to use the Random class in the java.util package, so look that up in the Java API.

boolean okToPlaceBattleshipAt(int row, int column, boolean isHorizontal)
Returns true if and only if it is possible to place a battleship in the indicated location on this Ocean. This method will return false if any of the following conditions hold:
  • Either row or column is not in the range 0 to 9.
  • The ship would "stick out" beyond the edges of the array.
  • The ship would overlap with an existing ship.
  • The ship would be adjacent (horizontally, vertically, or diagonally) to an existing ship.

void placeBattleshipAt(int row, int column, boolean isHorizontal)
Places a battleship in the indicated location on this Ocean. You can assume that the indicated location is legal.

boolean okToPlaceCruiserAt(int row, int column, boolean isHorizontal)
Similar to okToPlaceBattleshipAt, but for cruisers.

void placeCruiserAt(int row, int column, boolean isHorizontal)
Similar to placeBattleshipAt, but for cruisers.

boolean okToPlaceDestroyerAt(int row, int column, boolean isHorizontal)
Similar to okToPlaceBattleshipAt, but for destroyers.

void placeDestroyerAt(int row, int column, boolean isHorizontal)
Similar to placeBattleshipAt, but for destroyers.

boolean okToPlaceSubmarineAt(int row, int column)
Similar to okToPlaceBattleshipAt, but for submarines. Submarines occupy a single square, so "horizontal" or "vertical" orientation is meaningless.

void placeSubmarineAt(int row, int column)
Similar to placeBattleshipAt, but for submarines. Again, orientation is meaningless.

boolean isOccupied(int row, int column)
Returns true if the given location contains a ship, false if it does not.

boolean shootAt(int row, int column)
Returns true if the given location contains a ship, false if it does not. In addition, this method updates the number of shots that have been fired, and the number of hits.

Important note: If a location contains a ship, this method will return true every time the user shoots at that same location. The ship is never actually removed from the Ocean. So don't assume the game is over when 20 hits have been recorded; every square occupied by a ship must be hit.

int numberOfShotsFired()
Returns the number of shots fired (in this game).

int numberOfHits()
Returns the number of hits recorded (in this game). All hits are counted, not just the first time a given square is hit.

boolean isGameOver()
Returns true if all ships have been sunk, otherwise false.

void print()
Prints the ocean. To aid the user, row numbers should be displayed along the left edge of the array, and column numbers should be displayed along the top. Numbers should be 0 to 9, not 1 to 10. The top left corner square should be 0, 0. Use different characters to indicate locations that contain a hit, locations that contain a miss, and locations that have never been fired upon.

This is the only method in the Ocean class that does any input/output, and it is never called from within the Ocean class (except possibly during debugging.)

You are welcome to write additional methods of your own. In fact, you probably should, because otherwise there will be quite a lot of repeated code. Remember the DRY principle: Don't Repeat Yourself.

Additional methods should either be tested (if you think they have some usefulness outside this class), or private (if they don't).

Additional requirements:

Due date:

Thursday, October 18, before midnight. Turn in your program electronically, using Blackboard. (See my Instructions for Using Zip Files and Blackboard). Only assignments submitted via Blackboard will be accepted--do not send your program by email. The usual late penalty of 5 points per day (out of 100 points) will apply.