Jack
is a software package developed at the Center for
Human Modeling and Simulation at the University
of Pennsylvania, and is available from UGS.
Jack provides a 3D interactive environment for controlling articulated
figures. It features a detailed human model and includes realistic behavioral
controls, anthropometric scaling, task animation and evaluation systems,
view analysis, automatic reach and grasp, collision detection and avoidance,
and many other useful tools for a wide range of applications.
To obtain a copy of the Jack software, see http://www.ugs.com/products/efactory/jack/
Inverse Kinematics
using ANalytical Methods (IKAN) is a complete set of inverse kinematics
algorithms suitable for an anthropomorphic arm or leg.
IKAN uses a combination of analytic and numerical methods to solve generalized
inverse kinematics problems including position, orientation, and aiming
constraints. The combination of analytic and numerical methods results
in faster and more reliable algorithms than conventioal inverse jacobian
and optimization based techniques.
IKAN allows the user to interactively explore all possible solutions
using an intuitive set of parameters that define the redundancy of the
system.
To obtain a copy of the IKAN software, see http://hms.upenn.edu/software/ik/ik.html
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