published in 2006

N. Pelechano and N. Badler. "Modeling crowd communication and trained leaders during maze-like building evacuation." To appear, IEEE Computer Graphics and Applications, 2006.

J. Allbeck and N. Badler. "Automated Analysis of Human Factors Requirements" Proc. SAE International Digital Human Modeling for Design and Engineering, Lyon, France, 2006.

Y. Zhang and N. Badler. "Synthesis of 3D faces using region-based morphing under intuitive control." Proc. Computer Animation and Social Agents (CASA); Computer Animation and Virtual Worlds (CAVW) Journal , 2006.

N. Badler, J. Allbeck, A. Megahed, M. Whitmore. RIVET: Rapid Interactive Visualization for Extensible Training . Habitation 2006. Orlando, FL. Feb. 5-8, 2006.

published in 2005

N. Pelechano, K. O'Brien, B. Silverman, N. Badler. Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication. First International Workshop on Crowd Simulation (V-CROWDS '05) Lausanne (Switzerland) 24-25 November 2005.

E. Gu, C. Stocker, N. I. Badler. Do You See What Eyes See? Implementing Inattentional Blindness. To appear in IVA(Intelligent Virtual Agent), Greece, Sept. 2005.

E. Gu, J. Wang, N. Badler. Generating Sequence of Eye Fixations Using Decision-theoretic Attention Model. In: Proc. International Workship on Attention and Performance in Computational Vision (WAPCV), in conjuction with CVPR, San Diego, Jun 2005.

L. Zhao, Y. Liu, N.I. Badler. "Applying Empirical Data on Upper Torso Movement to Real-time Collision-free Reach Tasks." Proc.of SAE International Digital Human Modeling for Design and Engineering, 2005.

N.I. Badler, J. Allbeck, S.J. Lee, R.J. Rabbitz, T.T. Broderick, and K.M. Mulkern. "New Behavioral Paradigms for Virtual Human Models." Proc. of SAE International Digital Human Modeling for Design and Engineering, 2005.

L. Zhao and N. Badler. "Acquiring and validating motion qualities from live limb gestures." Graphical Models 67(1), 2005, pp. 1-16.

published in 2004

J. Allbeck and N. Badler. Creating Embodied Agents with Cultural Context. In R. Trappl and S. Payr (Eds.), Agent Culture: Designing virtual characters for a multi-cultural world. New York: Lawrence Erlbaum Associates, 2004.

published in 2003

J. Allbeck and N. Badler. Representing and Parameterizing Agent Behaviors. In "Life-like Characters: Tools, Affective Functions and Applications." Helmut Prendinger and Mitsuru Ishizuka, Ed. Springer, Germany, 2003.

Y. Liu and N. I. Badler, "Real-Time Reach Planning for Animated Characters Using Hardware Acceleration", Computer Animation and Social Agents, IEEE Computer Society, New Brunswick, NJ, May 2003, pp. 86-93.

K. Ashida and N. Badler, "Feature preserving manifold mesh from an octree." Solid Modeling and Applications 2003, pp. 292-297.

A. Bloomfield, Y. Deng, P. Rondot, J. Wampler, D. Harth, M. McManus, N. Badler. "A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks." IEEE Virtual Reality Conf., LA, CA, March 2003, pp. 225-231.

published in 2002

N. Badler, C. Erignac, and Y. Liu. "Virtual humans for validating maintenance procedures, Comm. of the ACM, Vol. 45, Issue 7, Pg. 56-63, July 2002.

M. Byun and N. Badler. "FacEMOTE: Qualitative parametric modifiers for facial animations," Symposium on Computer Animation, San Antonio, TX, July 2002.

J. Gratch, J. Rickel, E. Andre, N. Badler, J. Cassell, and E. Petajan. "Creating interactive virtual humans: Some assembly required," to appear, IEEE Intelligent Systems, 2002/3.

S. Lee, J. Badler, and N. Badler. "Eyes alive," to appear, ACM Transactions on Graphics - Special Issue, Proceedings of SIGGRAPH 2002. 

J. Allbeck, K. Kipper, C. Adams, W. Schuler, E. Zoubanova, N. Badler, M. Palmer, and A. Joshi. "ACUMEN: Amplifying Control and Understanding of Multiple ENtities,"
to appear, Autonomous Agents and Multi-Agent Systems, July 2002, Bologna, Italy.

N. Badler, J. Allbeck, L. Zhao, and M. Byun. "Representing and parameterizing agent behaviors," Proc. Computer Animation, IEEE Computer Society, 2002, Geneva, Switzerland. 

H. Shin, J. Allbeck, D. Elliott, and N. Badler. "Modeling deformable human arm for constrained reach analysis," Proc. Digital Human Modeling Conference, Munich, Germany, June 18-20, 2002, VDI Berichte 1675, pp. 217-228, VDI-Gesellschaft Fahrzeugund Verkehrstechnik - Düsseldorf: VDI Verlag and SAE-International.

J. Allbeck and N, Badler. "Embodied Autonomous Agents," in Handbook of Virtual Environments, K. Stanney, ed., Lawrence Erlbaum Associates, 2002, pp. 313-332.

Barry G. Silverman. "Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting," 11th Conf. On Computer Generated Forces and Behavioral Representation, SISO, May, 2002.

Barry G. Silverman. "Impact of Noise and Music on Crowd Behavior," 11th Conf. On Computer Generated Forces and Behavioral Representation, SISO, May, 2002.

E. Aaron, H. Sun, F. Ivancic, and D. Metaxas. "A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation," Proceedings of Computer Animation, 2002, Geneva, Switzerland, June 19-21, 2002.

published in 2001

N. Badler and J. Allbeck. "Towards behavioral consistency in animated agents,"
Deformable Avatars, N. Magnenat-Thalmann and D. Thalmann, eds., Kluwer Academic Publishers, 2001, pp. 191-205.

K. Ashida, S.-J. Lee, J. Allbeck, H. Sun, N. Badler, and D. Metaxas. "Pedestrians: Creating agent behaviors through statistical analysis of observation data," Proc. Computer Animation 2001.

L. Zhao, S. Lu, D. Metaxas, and N. Badler. "Structures and styles: Motion acquisition from video," Third International Workshop on Intellgent Virtual Agents, Madrid, Spain, September 2001.

S. Chopra-Khullar and N. Badler. "Where to look? Automating attending behaviors of virtual human characters," Autonomous Agents and Multi-agent Systems 4(1/2), 2001, pp. 9-23.

J. Allbeck and N. Badler. "Consistent communication with control," Workshop on Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents, Autonomous Agents 2001.

N. Badler. "Virtual Beings," Communications of the ACM, March 2001.

Barry G. Silverman. "Toward a Human Behavior Modeling Anthology for Developing Synthetic Agents," 10th Conf. On Computer Generated Forces and Behavioral Representation, SISO, May, 2001.

Barry G. Silverman. "Modeling and Simulating Terrorist Decisionmaking: A Performance Moderator Function Approach to Generating Virtual Opponents," 10th Conf. On Computer Generated Forces and Behavioral Representation, SISO, May, 2001.

Barry G. Silverman. "How Emotion and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study," 10th Conf. On Computer Generated Forces and Behavioral Representation, SISO, May, 2001.\

Barry G. Silverman. "More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies," Technical Report, 2001.

Barry G. Silverman. "Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping," to appear, CogSci Quarterly, Fall 2002.

Harold Sun and Dimitris Metaxas. "Automating Gait Generation," SIGGRAPH 2001 Conference Proceedings, Los Angeles, CA, August 12-17, 2001.

Fred S. Azar, Dimitris N. Metaxas, Mitchell D. Schnall. "A Deformable Finite Element Model of the Breast for Predicting Mechanical Deformations under External Perturbations", Journal of Academic Radiology, October 2001.

Fred S. Azar, Dimitris N. Metaxas, Mitchell D. Schnall. "Methods for Modeling and Predicting Mechanical Deformations of the Breast under External Perturbations", 4th International Conference on Medical Image Computing & Computer Assisted Intervention (MICCAI'01), The Netherlands, 2001.

published in 2000

D. Tolani, A. Goswami, and N. Badler. "Real-time inverse kinematics techniques for anthropomorphic limbs," Graphical Models 62(5), Sept. 2000, pp. 353-388.

Liwei Zhao, Karin Kipper, William Schuler, Norm Badler. "A Machine Translation System from English to American Sign Language," Conference AMTA-2000: Envisioning Machine Translation in the Information Future, Mexico, 2000.

Diane Chi, Monica Costa, Liwei Zhao, and Norm Badler. "The EMOTE Model for Effort and Shape," SIGGRAPH 2000, Computer Graphics Annual Conference New Orleans, Louisiana, 23-28 July, 2000, pp. 173-182.

Norm Badler, Monica Costa, Liwei Zhao,  and Diane Chi. "To Gesture or Not to Gesture: What is the Question?," Computer Graphics International (CGI) 2000, Computer Graphics Society and British Computer Society, Switzerland, June 19-23, 2000, pp. 3-9.

J. Shi, N. Badler, and M. Greenwald. "Joining a real-time simulation: parallel finite-state machines and hierarchical action level methods for mitigating lag time," Proc. 9th Conference on Computer Generated Forces, Orlando, FL, May, 2000.

Tsukasa Noma, Liwei Zhao, and Norm Badler. "Design of a Virtual Human Presenter," IEEE Journal of Computer Graphics and Applications, 20(4), July/August, 2000, pp. 79-85.

Rama Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, and Martha Palmer. "Dynamically Altering Agent Behaviors Using Natural Language Instructions," Autonomous Agents, June 2000, pp. 293-300.

N. Badler. "Animation 2000++," IEEE Computer Graphics and Applications 20(1),  Jan.-Feb. 2000, pp. 28-29.

D. Metaxas, D. Newman, and N. Badler. "Noninvasive video motion capture," Proc. 13th IAA Humans in Space Symposium, Santorini, Greece, May 20-26, 2000.

Liwei Zhao, Monica Costa, and Norm Badler. "Interpreting Movement Manner," Computer Animation 2000 Conference, IEEE Computer Graphics Society, Philadelphia, May 3-5, 2000, Pages 112-120.

Y. Xu and N. Badler. "Algorithms for generating motion trajectories described by prepositions," Proc. Computer Animation 2000 Conference, IEEE Computer Society, Philadelphia, May 3-5, 2000, pp. 33-39.

N. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao, M. Palmer. "Parameterized Action Representation for virtual human agents," In Embodied Conversational Agents, J. Cassell (ed.), MIT Press, 2000, pp. 256-284.

Karin Kipper and Martha Palmer. "Representation of Actions as an Interlingual," Workshop on Applied Interlinguas: Practical Applications of Interlingual Approaches to NLP, in conjunction with ANLP-NAACL 2000. Seattle, Washington, April 2000.

Norman I. Badler, Rama Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin, and Martha Palmer. "Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents," AAAI Spring Symposium 2000.

Norm Badler, Liwei Zhao, Monica Costa, Christian Vogler, and William Schuler. "Modifying Movement Manner Using Adverbs," Fourth International Workshop on Autonomous Agents: Communicative Agents in Intelligent Virtual Environments, Barcelona, Spain, June 3-7, 2000.

Liwei Zhao and Norm Badler. "Gesticulation Behaviors for Virtual Humans," The 6th Pacific Conference on Computer Graphics and Applications, IEEE Computer Graphics Society, Singapore, October, 1998, pp. 161-168.

Charles Erignac. "Interactive Semi-Qualitative Simulation," In Proceedings of The Fourteenth International Workshop on Qualitative Reasoning, Morelia, Mexico, June 2000.

Fred S. Azar, Dimitris N. Metaxas, Mitchell D. Schnall. "A Finite Element Model of the Breast for Predicting Mechanical Deformations during Biopsy Procedures," IEEE Workshop on Mathematical Methods in biomedical Image Analysis (South Carolina, June 2000).

Fred S. Azar, Dimitris N. Metaxas, Reid T. Miller, Mitchell D. Schnall. "Methods for Predicting Mechanical Deformations in the Breast during Clinical Breast Biopsy," 26th IEEE Annual Northeast Bioengineering Conference (U. of Connecticut, 2000).

Fred S. Azar, Dimitris N. Metaxas, Mitchell D. Schnall. "A Deformable Finite Element Model of the Breast to Register MR Images of the Same Breast under Different Plate Compressions," World Congress on Medical Physics and Biomedical Engineering (Chicago, July 2000).

Fred S. Azar, Dimitris N. Metaxas, Mitchell D. Schnall. "A 3D Deformable Model of the Breast for Predicting Mechanical Deformations under Plate Compression during Interventional Procedures," Biomedical Engineering Society Annual Meeting (Seattle, 2000). 

Christian Vogler, Harold Sun and Dimitris Metaxas. "A Framework for Motion Recognition with Applications to American Sign Language and Gait Recognition," Proceedings of the Workshop on Human Motion, Austin, TX, December 7-8, 2000.

Harold Sun and Dimitris Metaxas. "Animation of Human Locomotion Using Sagittal Elevation Angles," Proceedings of Pacific Graphics 2000, Hong Kong, October 3-5, 2000.

published in 1999

Charles Erignac. "Semi-Qualitative Simulation in Virtual Environments," in Proceedings of  The Thirteenth International Workshop on Qualitative Reasoning, Loch Awe, Scotland, June
1999.

Fred S. Azar, Dimitris N. Metaxas, Mitchell D. Schnall. "A Finite Element Model of the Breast for Predicting Mechanical Deformations during Interventional Procedures," Seventh Scientific Meeting of the International Society for Magnetic Resonance Imaging in Medicine (Philadelphia, 1999).

Norman I. Badler, Martha S. Palmer and Rama Bindiganavale. "Animation Control for Real-Time Virtual Humans," Communications of the ACM, 42(8), August 1999, pp. 64-73.

Norman I. Badler, Rama Bindiganavale, Juliet Bourne, Jan Allbeck, Jianping Shi and
Martha Palmer. "Real Time Virtual Humans," Proceedings of International Conference on Digital Media Futures  British Computer Society, Bradford, UK, April, 1999.

N. Badler, D. Chi, and S. Chopra. "Virtual human animation based on movement observation and cognitive behavior models," Computer Animation Conf., Geneva, Switzerland, May 1999.

G. Huang, S. Huh, A. Goswami, D. Metaxas and N. Badler. "Dynamic Simulation for Zero-Gravity Activities," International Space Human Factors Workshop, Tokyo, Japan, June 1999.

S. Chopra-Khullar and N. Badler. "Where to look? Automating visual attending behaviors of virtual human characters," Autonomous Agents Conf., Seattle, WA, May 1999.

J. Shi, T. J. Smith, J. Granieri, and N. Badler. "Smart avatars in JackMOO," Proc. Virtual Reality '99, Houston, TX, IEEE Computer Society, March 1999.

Harold Sun, Ambarish Goswami, Dimitris Metaxas and Janice Bruckner. "Cyclogram Planarity is Preserved in Upward Slope Walking," Proc. International Society of Biomechanics XVII Congress, Calgary, Canada, August 1999.

published in 1998

Norman Badler  and  Charles Erignac. "Logistic research technology for automating maintenance instructions, final report," Technical report, CIS, University of Pennsylvania, Philadelphia, PA, 1998. 

Norman Badler, Rama Bindiganavale, Juliet Bourne, Martha Palmer, Jianping Shi and William Schuler. "A Parameterized Action Representation for Virtual Human Agents," Workshop on Embodied Conversational Characters, Lake Tahoe, California, October 12-15 1998.

R. Bindiganavale and N. Badler. "Motion abstraction and mapping with spatial constraints," Workshop on Motion Capture Technology, Geneva, Switzerland, November 1998.

J. Allbeck and  N. Badler. "Avatars a la Snow Crash," Proc. Computer Animation, Philadelphia, PA, June 1998.

N. Badler and R. Webster. "SIGGRAPH VRML 3D Ph.D. Conetree," Computer Graphics 28(3), August 1998, pp. 43-44.

L. Zhao and N. Badler. "Gesticulation behaviors for virtual humans," Proc. Pacific Graphics, Singapore.

Barry D. Reich. "Real-Time Stereo Processing, Obstacle Detection, and Terrain Estimation from Vehicle-Mounted Stereo Cameras," Proceedings of the 4th IEEE Workshop on the Applications of Computer Vision, Princeton, NJ, 1998.  

published in 1997

D. Metaxas, E. Koh, N. Badler "Multi-level shape representation using global deformations and locally adaptive finite elements," International Journal of Computer Vision 25(1), 1997, pp. 49-61.

T.J. Smith, J. Shi, J. Granieri, and N. Badler. "JackMOO, An integration of Jack and lambdaMOO," Pacific Graphics 1997.

N. Badler. "Real-time virtual humans," Pacific Graphics 1997.

D. Chi, E. Kokkevis, O. Ogunyemi, R. Bindiganavale, M. Hollick, J. Clarke, B. Webber, and N. Badler. "Simulated casualties and medics for emergency training," in Medicine Meets Virtual Reality, K.S. Morgan, H.M. Hoffman, D. Stredney, and S.J. Weghorst (eds.), IOS Press, Amsterdam, 1997, pp. 486-494.

N. Badler. "Virtual humans for animation, ergonomics, and simulation," IEEE Workshop on Non-Rigid and Articulated Motion, Puerto Rico, June 1997.

T. Noma and N. Badler. "A virtual human presenter," Animated Interface Agents Workshop, IJCAI-97, Japan. 

P. Diefenbach and N. Badler. "Multi-pass pipeline rendering: Realism for dynamic environments," Symposium on Interactive 3D Graphics, 1997.

F. Azuola, N. Badler, P. Ho, S. Huh, E. Kokkevis, and B. Ting. "Efforts in preparation for Jack validation," ARL Technical Report ARL-CR-418, Aberdeen Proving Ground, MD, US Army Research Laboratory, available through DTIC.

Barry D. Reich. "Towards Personalities for Animated Agents with Reactive and Planning Behaviors," in Creating Personalities for Synthetic Actors: Towards Autonomous Personality Agents, Robert Trappl and Paolo Petta (eds.), Austrian Research Institute for Artificial Intelligence, Vienna, Austria, EU.

Barry D. Reich. "An Architecture for Behavioral Locomotion," Dissertation, May 1997.

  published in 1996

N. Badler, B. Webber, J. Clarke, D. Chi, M. Hollick, N. Foster, E. Kokkevis, O. Ogunyemi, D. Metaxas, J. Kaye and R. Bindiganavale. "MediSim: Simulated medical corpsmen and casualties for medical forces planning and training," National Forum on Military Telemedicine, IEEE, 1996, pp. 21-28.

E. Kokkevis, D. Metaxas and N. Badler. ``User-controlled physics-based animation for articulated figures," Computer Animation 1996.

J. Kaye, D. Metaxas, N. Badler, J.Clarke, and B. Webber. "Linking anatomy and physiology in modeling respiratory mechanics," MMVR '96. 

T. Trias, S. Chopra, B. Reich, M. Moore, N. Badler, B. Webber, C. Geib. "Decision networks for integrating the behaviors of virtual agents and avatars," IEEE VRAIS '96. 

H. Ko and N. Badler. "Animating human locomotion in real-time using inverse dynamics, balance and comfort control," IEEE Computer Graphics and Applications 16(2), March 1996, pp. 50-59. 

C. Pelachaud, N. Badler, and M. Steedman. "Generating facial expressions for speech," Cognitive Science 20(1), 1996, pp. 1-46.

D. Chi, J. Clarke, B. Webber, N. Badler. "Casualty modeling for real-time medical training," Presence 5(4), 1996, pp. 359-366.

B. Douville, L. Levison, N. Badler. "Task level object grasping for simulated agents," Presence 5(4), 1996, pp. 416-430.

D. Tolani, N. Badler. "Real time human arm inverse kinematics," Presence 5(4), 1996, pp. 393-401. 

N. Badler, B. Webber, W. Becket, C. Geib, M. Moore, C. Pelachaud, B. Reich, and M. Stone. "Planning for animation," in Interactive Computer Animation, N. M-Thalmann and D. Thalmann (eds.), Prentice-Hall, 1996. 

X. Zhao, D. Tolani, B-J. Ting, and N. Badler. "Simulating human movements using optimal control," EUROGRAPHICS CAS'96, Seventh International Workshop on Computer Animation and Simulation, FUTUROSCOPE, Poitiers, France, 1996.

Jinah Park, Dimitri Metaxas and Leon Axel. "Analysis of Left Ventricular Wall Motion Based on Volumetric Deformable Models and MRI-SPAMM," Medical Image Analysis Journal, 1(1), 1996, pp. 53-71.

Jinah Park, Dimitri Metaxas, Alistair A. Young and Leon Axel. "Deformable Models with Parameter Functions for Cardiac Motion Analysis from Tagged MRI Data," IEEE Transactions on Medical Imaging, 15(3), 1996, pp. 278-289.

Jeffry Nimeroff, Julie Dorsey, and Holly Rushmeier. "Implemention and Analysis of a Global Illumination Framework for Animated Environments," IEEE Transactions on Visualization and Computer Graphics, 2(4), December 1996.

Jeffry Nimeroff. "A Temporal Image-Based Approach to Motion Reconstruction for Globally Illuminated Animated Environments," 7th Annual Eurographics Workshop on Rendering, Porto Portugal, June 17-19 1996.

published in 1995

N. Badler, B. Webber, W. Becket, C. Geib, M. Moore, C. Pelachaud, B. Reich and M. Stone. "Planning and parallel transition networks: Animation's new frontiers," in Computer Graphics and Applications: Proc. Pacific Graphics '95, S. Y. Shin and T. L. Kunii (eds.), World Scientific Publishing, River Edge, NJ, 1995, pp. 101-117.

B. Webber, N. Badler, B. Di Eugenio, C. Geib, L. Levison, and M. Moore. "Instructions, intentions and expectations," Artificial Intelligence, 72(1-2), 1995.

J. Granieri and N. Badler. Simulating humans in VR. In Virtual Reality and its Applications, R. Earnshaw, H. Jones, and J. Vince (eds.), Academic Press, London, UK, 1995

J. S. Nimeroff, E. Simoncelli, J. Dorsey, and N. Badler. "Rendering spaces for architectural environments," Presence 4(3), pp. 286-296, 1995.

D. DeCarlo, J. Kaye, D. Metaxas, J. R. Clarke, B. Webber, and N. Badler. "Integrating anatomy and physiology for behavior modeling." In Interactive Technology and the New Paradigm for Healthcare, K. Morgan, R. M. Satava, H. B. Sieburg, R. Mattheus, and J. P. Christensen (eds.), IOS Press and Ohmsha, 1995, pp. 81-87.

B. Douville, X. Zhao and N. Badler. "An implementation of simulated human grasping for manufacturing tasks," SPIE Workshop on Modeling, Simulation, and Control Technologies for Manufacturing, Philadelphia, PA, September, 1995.

N. Badler, W. Becket and B. Webber. "Simulation and analysis of complex human tasks," SPIE Workshop on Modeling, Simulation, and Control Technologies for Manufacturing, Philadelphia, PA, September, 1995.

C. Pelachaud, J. Cassell, N. Badler, M. Steedman, S. Prevost, and M. Stone. "Synthesizing cooperative conversation," Internationl Conference on Cooperative Multimodal Communication, Theory, and Applications CMS/95, Eindhoven, Netherlands, May 1995.

E. Kokkevis, D. Metaxas and N. Badler. "Autonomous animation and control of four-legged animals," Graphics Interface 1995.

J. P. Granieri, J. Crabtree, and N. Badler. "Production and playback of human figure motion for visual simulation," ACM Transactions on Modeling and Computer Simulation 5(3), July 1995, pp. 222-241.

J. Granieri, J. Crabtree and N. Badler. "Off-line production and real-time playback of human figure motion for 3D virtual environments," IEEE VRAIS 1995.

Jeffry Nimeroff, Norman I. Badler, and Dimitri Metaxas. "Texture Resampling While Ray-Tracing: Approximating the Convolution Region Using Caching," Submitted to Computer Graphics Forum, Eurographics, February 1995.

Jeffry Nimeroff, Eero Simoncelli, Julie Dorsey, and Norman I. Badler. "Rendering Spaces for Architectural Environments," Presence, the Journal of Virtual Reality and Teleoperators, 4(3), Summer 1995.

Jeffry Nimeroff, Julie Dorsey, and Holly Rushmeier. "A Framework for Global Illumination in Animated Environments," 6th Annual Eurographics Workshop on Rendering, Dublin Ireland, June 12-14 1995.

N. Badler, D. Metaxas, B. Webber, and M. Steedman. "The Center for Human Modeling and Simulation," Presence 4(1), pp. 81-96, 1995.

Bonnie Webber and Norman Badler. "Animation through Reactions, Transition Nets and Plans", Proc. Int'l Workshop on Human Interface Technology, Aizu, Japan, October 1995. 

Ioannis A. Kakadiaris and Dimitri Metaxas. "3D Human body model acquisition from multiple views", To appear in Proceedings of the Fifth International Conference on Computer Vision, Boston, MA, June 20-23, 1995.

Ioannis A. Kakadiaris, Dimitri Metaxas, and Ruzena Bajcsy. "Active motion-based segmentation of human body outlines," Part A, Part B, Part C, Part D, Part E, In Proceedings of the Workshop on Motion of Non-Rigid and Articulated Objects, pages 50-56, Austin, TX, November 11-12 1994. IEEE Computer Society Press.

Ioannis A. Kakadiaris, D. Metaxas, and R. Bajcsy. "Active part-decomposition, shape and motion estimation of articulated objects: A physics-based approach", In IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pp. 980-984, Seattle, WA, June 21-23, 1994. 

N. Badler, D. Metaxas, B. Webber, and M. Steedman. "The Center for Human Modeling and Simulation," Presence 4(1), pp. 81-96, 1995.

C. Pelachaud, N. I. Badler, M. Steedman. "Generating Facial Expressions for Speech", Cognitive Science, to appear. 

Douglas DeCarlo, Jonathan Kaye, Dimitri Metaxas, John R. Clarke, Bonnie Webber, and Norm Badler. "Integrating anatomy and physiology for behavior modeling," 1995.

J. Zhao and N. I. Badler. "Real time inverse kinematics with joint limits and spatial constraints," to appear in ACM Transactions on Graphics. 

S. Dickinson and D. Metaxas. "Integrating qualitative and quantitative shape recovery," International Journal of Computer Vision, in press. 

D. Metaxas and E. Koh. "Flexible multibody dynamics and adaptive finite element techniques for model synthesis and estimation," Computer Methods in Applied Mechanics and Engineering, in press. 

B. Webber, N. Badler, F. Baldwin, W. Becket, B. Di Eugenio, C. Geib, M. Jung, L. Levison, M. Moore and M. White. "Doing what you're told: Following task instructions in changing but hospitable environments," to appear in Language and Vision across the Pacific, Y. Wilks and N. Okada (eds.).

Barry D. Reich. "Planning and Terrain Reasoning," AAAI Spring Symposium on Integrated Planning Applications, Stanford University, California, 1995.

Barry D. Reich. "Planning for Reactive Behaviors in Hide and Seek," Proceedings of the Fifth Conference on Computer Generated Forces and Behavioral Representation, Orlando, Florida, 1995.

Barry D. Reich. "Behavioral Programming for Real-Time Interactive Simulated Human Agents," 1995 Symposium on Interactive 3D Graphics, Monterey, Ca, April 9-12, 1995.

published in 1994

Catherine Pelachaud, Norman I. Badler, and Marie-Luce Viaud. "Final report to NSF of the standards for facial animation workshop," October 1994. 

J. Cassell, C. Pelachaud, N. I. Badler, M. Steedman. "Automatically Generating Conversational Behaviors in Animated Agents", Lifelike Computer Characters, Snowbird, UT, October, 1994. 

C. Pelachaud, S. Prevost. "Sight and Sound: Generating Facial Expressions and Spoken Intonation from Context," Proceedings of the second ESCA/AAAI/IEEE Workshop on Speech Synthesis, New Paltz, NY, USA, September 1994. 

J. Park, D. Metaxas, A. Young. "Deformable Models with Parameter Functions: Application to Heart Wall Modeling," Proc. IEEE Computer Society Conference on Computer Vision & Pattern Recognition, Seattle, Washington, June 1994, pp. 437-442. 

J. Park, D. Metaxas, A. Young, L. Axel. "Model-Based Analysis of Cardiac Motion from Tagged MRI Data," Proc. Seventh Annual IEEE Symposium on Computer-Based Medical Systems, Winston-Salem, North Carolina, June 1994, pp.40-45.

C. Pelachaud, C.W.A.M van Overveld, C. Seah. "Modeling and Animating the Human Tongue during Speech Production," Computer Animation '94, Geneva, Switzerland, May 1994. 

Libby Levison and Norman Badler. "How Animated Agents Perform Tasks: Connecting Planning and Manipulation Through Object-Specific Reasoning," Presented at the AAAI Spring Symposium: Toward Physical Interaction and Manipulation, March 1994. 

C. W. Geib, L. Levison, and M. B. Moore. "SodaJack: An architecture for agents that search for and manipulate objects," Tech. Rep. MS-CIS-94-16/LINC LAB 265, Department of Computer and Information Science, University of Pennsylvania, 1994. 

Jeffry Nimeroff, Eero Simoncelli, and Julie Dorsey. "Efficient Re-rendering of Naturally Illuminated Environments," 5th Annual Eurographics Workshop on Rendering, Darmstadt Germany, June 13-15 1994.

Francisco Azuola, Norman I. Badler, Pei-Hwa Ho, Ioannis Kakadiaris, Dimitri Metaxas, and Bond-Jay Ting. "Building Anthropometry-Based Virtual Human Models," Proc. of IMAGE VII Conference, Tucson, AZ, 1994. 

J. Cassell, C. Pelachaud, N. I. Badler, M. Steedman, B. Achorn, T. Becket, B. Douville, S. Prevost, M. Stone. "ANIMATED CONVERSATION: Rule-based Generation of Facial Expression, Gesture and Spoken Intonation for Multiple Conversational Agents", Siggraph'94, Orlando, USA, 1994. 

J. Cassell, M. Steedman, N. I. Badler, C. Pelachaud, M. Stone, B. Douville, S. Prevost, B. Achorn. "Modeling the Interaction between Speech and Gesture", Proceedings of the 16th Annual Conference of the Cognitive Science Society, Georgia Institute of Technology, Atlanta, USA, 1994.

J. Zhao and N. Badler. "Inverse kinematics positioning using nonlinear programming for highly articulated figures," ACM Transactions on Graphics 13(4), pp. 313-336, Oct. 1994.

X. Zhao and N. Badler. "Near real-time body awareness," Computer Aided Design 26(12), pp. 861-868, Dec. 1994.

F. Azuola, N. Badler, P. Ho, I. Kakadiaris, D. Metaxas, and B. Ting. "Building anthropometry-based virtual human models," Proc. IMAGE VII Conference, Tucson, AZ, June, 1994.

B. Reich, N. Badler, H. Ko, and W. Becket. "Terrain reasoning for human locomotion," Computer Animation '94, Geneva, Switz., pp. 76-82, 1994.

R. Bindiganavale, J. Granieri, S. Wei, X. Zhao, and N. Badler. "Posture interpolation with collision avoidance," Computer Animation '94, Geneva, Switz., pp. 13-20, 1994.

P. Diefenbach and N. Badler. "Pipeline rendering: Interactive refractions, reflections, and shadows," Displays 15(3), pp, 173-180, 1994.

D. Pratt, P. Barham, J. Locke, M. Zyda, B. Eastham, T. Moore, K. Biggers, R. Douglass, S. Jacobsen, M. Hollick, J.Granieri, H. Ko, N. Badler. "Insertion of an Articulated Human into a Networked Virtual Environment," Proceedings of the 1994 AI, Simulation and Planning in High Autonomy Systems Conference, University of Florida, Gainesville, 7-9 December 1994.

M. Jung, N. Badler, and T. Noma. "Animated human agents with motion planning capability for 3D-space postural goals," Journal of Visualization and Computer Animation 5(4), 1994. (Revision of Pacific Graphics '93 paper).

Barry D. Reich. "Terrain Navigation Skills and Reasoning," Proceedings of the Fourth Conference on Computer Generated Forces and Behavioral Representations, Orlando, Florida, May 1994.

Barry D. Reich. "Terrain Reasoning for Human Locomotion," Proceedings of Computer Animation, Geneva, Switzerland, May, 1994. 

published in 1993

N. I. Badler, C. B. Phillips, and B. L. Webber. Simulating Humans: Computer Graphics, Animation, and Control. Oxford Univ. Press, 1993.

N. I. Badler, M. Hollick and J. Granieri. "Real-time control of a virtual human using minimal sensors," Presence 2(1), pp. 82-86, 1993.

C. Pelachaud, M.L. Viaud, H. Yahia. "Rule-Based Facial Animation System," IJCAI, Chambery, France, August 1993. 

N. I. Badler, C. Phillips and B. L. Webber. "Simulating Humans: Computer Graphics, Animation, and Control", Oxford University Press, June 1993. 

Libby Levison. "The Topic is Open," Presented at the Penn Linguistics Colloquium 1993, University of Pennsylvania. 

N. I. Badler. "Simulated humans, graphical behaviors, and animated agents," In Concurrent Engineering: Tools and Technologies for Mechanical System Design, E. Haug (ed.), NATO ASI Series, Springer-Verlag, New York, 1993, pp. 929-944. 

X. Zhao and N. I. Badler. "Near real-time body awareness," First Bilkent Computer Graphics Conference, Ankara, Turkey, 1993. 

M-Z. Shao and N. I. Badler. "Analysis and acceleration of progressive refinement radiosity method," Fourth Eurographics Workshop on Rendering, Paris, France, 1993. 

M. Jung, N. I. Badler and T. Noma. "Collision-avoidance planning for task-level human motion based on a qualitative motion model," Pacific Graphics Conf., 1993. 

H. Ko and N. I. Badler. "Intermittent non-rhythmic human stepping and locomotion," Pacific Graphics Conf., 1993. 

B. Achorn and N. I. Badler. "A virtual training environment with simulated agents," Conf. on Intelligent Computer-Aided Training and Virtual Environment Technology, 1993. 

H. Ko and N. I. Badler. "Straight line walking animation based on kinematic generalization that preserves the original characteristics," Proc. Graphics Interface '93, 1993. 

N. I. Badler and B. Webber. "Virtual interactive collaborators for simulation and training," 3rd Conf. on Computer Generated Forces and Behavior Representation, Orlando, FL, March 1993.

W. Becket and N. I. Badler. "Integrated behavioral agent architecture," 3rd Conf. on Computer Generated Forces and Behavior Representation, Orlando, FL, pp. 57-68, March 1993. 

D. Metaxas and D. Terzopoulos. "Shape and nonrigid motion estimation through physics-based synthesis," IEEE Transactions on Pattern Analysis and Machine Intelligence, PAMI, 15(6), pp. 580-591, June 1993. 

D. Metaxas and E. Koh. "Flexible multibody dynamics and adaptive finite element techniques for model synthesis and estimation," Proc. Second U.S. National Congress on Computational Mechanics, p. 268, Washington, D.C., August, 1993. 

D. Metaxas. "Segmentation, estimation and tracking of shape and nonrigid motion," International Conference on Digital Signal Processing, pp. 649-654, Cyprus, July 14-16, 1993. 

D. Metaxas and E. Koh. "Efficient shape representation using deformable models with locally adaptive finite elements," Geometric Methods in Computer Vision II, B.C. Vemuri (ed.), Proc. SPIE 2031, pp. 160-171, San Diego, CA, July, 1993. 

D. Metaxas and S. Dickinson. "Integration of quantitative and qualitative techniques for deformable model fitting from orthographic, perspective, and stereo projections," Proc. 4th International Conference on Computer Vision ICCV '93, pp. 641-649, Berlin, Germany, 1993. 

D. Metaxas. "Fast dynamic point-to-point constraint algorithm for deformable bodies," Proc. 2nd International Conference on Discrete Element Methods, pp. 455-458, MIT, Boston, March 1993. 

D. Metaxas and D. Terzopoulos. "Nonrigid multibody dynamics for model synthesis and estimation," Proc. 3rd Pan American Congress of Applied Mechanics, Sao Paulo, Brazil, pp. 455-458, January 4-8, 1993. 

C. Schoeneman, J. O. Dorsey, J. Arvo and D. P. Greenberg. "Painting with light," Computer Graphics 27(2), August 1993, pp. 143-146. 

J. Dorsey, J. Arvo and D. P. Greenberg. "Interactive design of complex time-dependent lighting," IEEE Computer Graphics and Applications, 1993, in press.

N. I. Badler, M. Hollick and J. Granieri. "Real-time control of a virtual human using minimal sensors," Presence 2(1), pp. 82-86, 1993.

published in 1992

D. Metaxas and D. Terzopoulos. "Flexible multibody dynamics techniques for shape and nonrigid motion estimation and synthesis," Proc. of ASME Symposium on the Dynamics and Control of Flexible Multibody Systems, Anaheim, CA, pp. 147-155, November, 1992. 

S. J. Dickinson and D. Metaxas. "Using qualitative shape to constrain deformable model fitting," Sensor Fusion V, Proc. SPIE, Boston, MA, November 1992. 

D. Metaxas and D. Terzopoulos. "Kalman filter based estimation of shape and nonrigid motion," Proc. Canadian Conference on Electrical and Computer Engineering (CCECE-92), Toronto, Ontario, pp. MM5.4.1-MM5.4.4, September 1992. 

D. Metaxas and D. Terzopoulos. "Dynamic deformation of solid primitives with constraints," Computer Graphics, July 26-31, 1992, pp. 309-312. 

W. Ching and N. I. Badler. "Motion planning for redundant branching articulated figures with many degrees of freedom," Proc. IEEE/RSJ International Conf. on Intelligent Robots and Systems, pp. 1044-1052, 1992. 

C. Phillips, N. I. Badler, and J. Granieri. "Automatic viewing control for 3D direct manipulation," 1992 Symposium on Interactive 3D Graphics. Computer Graphics Special Issue, pp. 71-74, 1992.

M. Jung and N. I. Badler. "Posture planning for agent animation," (abstract) First AI Planning Conference, College Park, MD, May 1992. 

W. Ching and N. I. Badler. "Fast motion planning for anthropometric figures with many degrees of freedom," Proceedings of IEEE International Conference on Robotics and Automation, pp. 1052-1061, May 1992. 

C. Pelachaud, N. I. Badler and M. Steedman. "Correlation of facial and vocal expressions for facial movement," Interface to Real and Virtual Worlds, Montpellier, France, March 1992. 

S. Wei and N. I. Badler. "Human strength data display," Visualization and Computer Animation 3(1), pp. 13-22, 1992.  

published in 1991

C. Pelachaud, N. Badler, M. Steedman. "Linguistic Issues in Facial Animation", in Computer Animation ?91, N. Magnenat-Thalmann and D. Thalmann (eds.), Springer-Verlag, 1991, pp. 15-30. Also, technical report MS-CIS-90-88, University of Pennsylvania, 1990. 

J. O. Dorsey, F. X. Sillion and D. P. Greenberg. "Design and simulation of opera lighting and projection effects," Computer Graphics 25(4), July 1991, pp. 41-50. 

N. I. Badler. "Graphical behaviors and animated agents," Proc. US-Japan Workshop on Integrated Systems in Perceptually Grounded Environments, Las Cruces NM, December 1991. 

B. Webber, N. Badler, B. DiEugenio, L. Levison and M. White. "Instructing animated agents," Proc. US-Japan Workshop on Integrated Systems in Perceptually Grounded Environments, Las Cruces NM, December 1991. 

C. Phillips and N. I. Badler. "Interactive behaviors for bipedal articulated figures," Computer Graphics 25(4), July 1991, pp. 359-362.

N. I. Badler. "Human modeling in visualization," in New Trends in Animation and Visualization, N. Magnenat-Thalmann and D. Thalmann (eds.), Wiley, 1991, pp. 209-228. 

M. R. Jung, J. K. Kalita, N. I. Badler and W. Ching. "Simulating human tasks using simple natural language instructions," Winter Simulation Conf. Proc., 1991. 

J. K. Kalita and N. I. Badler. "Interpreting prepositions physically," AAAI-91, Anaheim, CA, July 1991. 

G. Monheit and N. I. Badler. "A kinematic model of the human spine and torso," IEEE Computer Graphics and Applications 11(2), March 1991, pp. 29-38. 

C. Pelachaud, N. I. Badler and M. Steedman. "Issues in facial animation," Computer Animation '91, Geneva, Switzerland, June 1991. 

O. Niazi and N. I. Badler. "Converting BRL-CAD objects to surface representation and adding articulation and Jack ergonomic analysis," BRL-CAD Symposium '91, May 1991. 

N. I. Badler and B. Webber. "Task communication through natural language and graphics," AI Magazine, 11(5), pp. 71-73, 1991. 

J. Esakov and N. I. Badler. "An architecture for high-level human task animation control," Knowledge Based Simulation: Methodology and Application, P. A. Fishwick and R. B. Modjeski (eds.), Springer-Verlag, 1991.

published in 1990

P. Lee, S. Wei, J. Zhao and N. I. Badler. "Strength guided motion," Computer Graphics 24(4), 1990 pp. 253-262. 

C. Phillips, J. Zhao and N. I. Badler. "Interactive real-time articulated figure manipulation using multiple kinematic constraints," Computer Graphics 24(2), pp. 245-250, 1990. 

W. Becket and N. I. Badler. "Imperfection for realistic image synthesis," Journal of Visualization and Computer Animation, 1(1), 1990, pp. 26-32. 

N. I. Badler, M. Steedman and B. Webber. "Task training through narrated animated," AAAI Workshop on "Simulated Reality," 1990. 

N. I. Badler, B. Barsky and D. Zeltzer (eds.). Making Them Move: Mechanics, Control, and Animation of Articulated Figures, Morgan-Kaufmann, 1990. 

N. I. Badler, B. Webber, J. Kalita and J. Esakov. "Animation from instructions," In Making Them Move: Mechanics, Control, and Animation of Articulated Figures, Morgan-Kaufmann, 1990, pp. 51-93. 

J. Kalita and N. I. Badler. "Semantic analysis of action verbs based on physical primitives," Cognitive Science Society 12th Annual Conference, 1990. 

T. Alameldin, N. I. Badler, M. Palis and S. Rajasekaran. "On the complexity of computing reachable workspaces for redundant manipulators," SPIE International Symposia on Applications in Optical Science and Engineering: OE/Boston '90 Symposium on Advances in Intelligent Systems; Intelligent Robots and Computer Vision IX: Algorithms and Complexity, 1990. 

T. Alameldin, N. I. Badler and T. Sobh. "An adaptive and efficient system for computing the 3-D reachable workspace," IEEE International Conf. on Systems Engineering, Pittsburgh, PA, Aug. 1990, pp. 503-506. 

B. Webber, M. Steedman and N. I. Badler. "Narrated animation: A case for generation," ACL Workshop on Natural Language Generation, Dawson, PA, June 1990.

published in 1989

M. Grosso, R. Quach, E. Otani, J. Zhao, S. Wei. P.-H. Ho, J. Lu, and N. I. Badler. "Anthropometry for Computer Graphics Human Figures," Technical Report MS-CIS-89-71, Department of Computer and Information Science, University of Pennsylvania, 1989.

P. Lee, C. Phillips, E. Otani and N. I. Badler. "The Jack interactive human model," Concurrent Engineering of Mechanical Systems, Vol. 1, First Annual Symposium on Mechanical Design in a Concurrent Engineering Environment, Univ. of Iowa, Iowa City, IA, October 1989, pp. 179-198. 

N. I. Badler. "Task-oriented animation of human figures," in Applications of Human Performance Models to System Design, G. R. McMillan, D. Beevis, E. Salas, M. H. Strub, R. Sutton, and L. van Breda (eds.), Defense Research Series, Volume 2, Plenum Press, New York, 1989. 

N. I. Badler. "Artificial intelligence, natural language, and simulation for human animation," in State-of-the Art in Computer Animation, N. Magnenat-Thalmann and D. Thalmann (eds.), Springer-Verlag, 1989, pp. 19-31.

J. Esakov, N. I. Badler and M. Jung. "An investigation of language input and performance timing for task animation," Graphics Interface '89, June 1989, pp. 86-93. 

M. Grosso, R. Quach and N. I. Badler. "Anthropometry for computer animated human figures," in State-of-the Art in Computer Animation, N. Magnenat-Thalmann and D. Thalmann (eds.), Springer-Verlag, 1989, pp. 83-96. 

M. Grosso, R. Quach and N. I. Badler. "Creating computer animated human figure models anthropometrically," Graduate Conference on Computer Science, SUNY Buffalo, March 1989. 

N. I. Badler. "Task-driven human figure animation," Proc. NCGA '89, National Computer Graphics Assoc., Philadelphia, PA, 1989. 

J. Esakov, N. I. Badler and M. Jung. "Human task animation from performance models and natural language input," Graphics Technology in Space Applications, NASA JSC Conference Publication 3045, April 1989. 

G. Radack and N. I. Badler. "Local matching of surfaces using boundary-centered radial decomposition," Computer Vision, Graphics, and Image Processing 45(3), 1989, pp. 380-396. 

N. I. Badler. "A representation for natural human movement," in Dance Technology I, J. Gray, (ed.), AAHPERD Publications, Reston, VA, 1989.

published in 1988

P. Pu and N. I. Badler. "The Implementation of a Design Knowledge Capturing System," Second IFIP Working Group 5.2 Workshop on Intelligent CAD, Cambridge, England, September 1988. 

C. Phillips and N. I. Badler. "Jack: A toolkit for manipulating articulated figures," ACM/SIGGRAPH Symposium on User Interface Software, Banff, Canada, October 1988.


 
 


 
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