This section explores the
problems associated with temporal issues in facial animation, since
variations in this dimension alone can alter the semantics of the
expression. For example, if an expression is slowly animated from
neutral to happy, the resulting expression may be interpreted as
insincerity rather than happiness. Consequently, script-driven
systems, or natural language systems driven from textural input, have
to integrate the temporal issues of motion.
It is important to differentiate three aspects of time for facial animation: