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Validation

Any judgment as to the validity of a facial model must be made in the context of the desired application. (Clearly the concept of ``accuracy'' is difficult to apply to an abstract cartoon representation of a face.) Validation processes are divisible into two broad classes: user-based and quantitative. User-based validation refers to asking the question ``does it look right?'' and in particular asking that question in the context of the particular application domain. For many applications of facial animation, this is the only feasible method of validation. Unfortunately, user-based validation does not always provide details about what is and isn't right about the model, and thus does not indicate a clear direction for improving the model.

The quantitative approach to validation can be employed in cases where the phenomenon being modeled can be measured. For facial animation of real people, there are several sources of data through which this could be done.



Next: Recognition/Data Mapping Up: Modeling Previous: Hooks to Control


pkitchin@graphics
Thu Nov 17 10:12:34 EST 1994