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Any judgment as to the validity of a facial model must be made in the
context of the desired application. (Clearly the concept of ``accuracy''
is difficult to apply to an abstract cartoon representation of a
face.) Validation processes are divisible into two broad classes:
user-based and quantitative. User-based validation refers to asking
the question ``does it look right?'' and in particular asking that
question in the context of the particular application domain. For
many applications of facial animation, this is the only feasible
method of validation. Unfortunately, user-based validation does not
always provide details about what is and isn't right about the model,
and thus does not indicate a clear direction for improving the model.
The quantitative approach to validation can be employed in cases where
the phenomenon being modeled can be measured. For facial animation of
real people, there are several sources of data through which this
could be done.
- Anthropometry data provides a database of measurements of the human
body over the spectrum of race, gender, and age. In particular, cephalometrics is the study of measurements of the
face. Cephalometric data can be used to determine in an average sense
if the proportions in the model are ``natural'' for a human.
- Extensiometers are tools for measuring the relationship between load
and displacement in tissue. For a physics-based facial model, a
corresponding experiment may be done in the computer in order to
provide a direct measure of the accuracy of the model.
- Dimensional Studies of Movement, as described by Ekman, provide a
basis for comparing the movement of muscle groups in the model to normal
values observed in a range of human subjects.
- Physiological Studies provide data about the characteristics of human
behaviors in a form that may be cross-checked with the behavior of the
model. For instance, the force and speed profiles of muscle movements
have been studied in detail, as have the acceleration characteristics
of the eye during saccades and visual pursuit. Speech behaviors have
been particularly well documented.
- Optical tests provide a basis for validating the rendering
performance of a model. Photographs of human faces taken under
various lighting conditions could be simulated in the computer model
and used to evaluate the shading model used to render the skin.
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