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Texturing/shading models (multi-spectral)

Mesh facial models (either polygonal or parametrically based) may be given realism or texture by means of surface mapping and shading. Shading can smooth a polygonal model. Various methods are available and they may be applied alone or in combination depending on the desired appearance of the model:



Next: Hooks to data Up: Rendering Previous: Shadowing techniques


pkitchin@graphics
Thu Nov 17 10:12:34 EST 1994