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- For rendering reasons, polygons are often used. Several deformation
techniques are associated with polygons:
- Keyframing techniques: [33][41]
Libraries of expressions are generated and
the control is achieved by interpolation between two expressions.
- Paramatric deformations: [72][103][105]
Deformations are grouped under parameters meaningful to the animator.
Methods for control are varied, from numbers to data gloves (Section
and Section
)
Impressive results are obtained by puppeteers.
- Muscle-Based deformations: [107][144][124]
Parametric deformations may be organized according to the arrangement
of muscles in the face. The polygonal representation may be deformed
by a muscle model, often taking the form of superposition of
deformation basis functions.
- Interactive deformations: [75]
Around 100 control points are selected on the face to control facial
expressions. The propagation of the deformation generated by the
displacement of these control points is calculated by projecting the
face onto a 2D parametric space using a cylindrical projection. Then
the 2D space generated by the set of control points is triangulated
(Delaunay triangulation) and each intermediate point is recalculated:
its displacement is the weighted sum of the displacement of the 3
closest control points.
- Free Form deformations: [65]
Each deformation is associated with a deformation box (parallelepiped). The
points of the face included in the deformation box are expressed in the
coordinate system of the box. The position of the points are updated when the
coordinates of the box are displaced. [129]
- Simplex Meshes: [32]
Simplex meshes are connected meshes that are topologically dual of
triangulation. Elastic behavior is modeled by local stabilizing
functionals, controlling the mean curvature through the simplex angle
extracted at each vertex. Skull, skin and muscles are represented with
simplex meshes, characterized with a constant vertex to vertex
connectivity. Furthermore, cutting surface parts may be easily
achieved due to the local nature of simplex meshes: muscles attached
to both skin and skull adjust the shape to the reconstructed skull.
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