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Research Directions of the Center
The Center for Human Modeling and Simulation of the School of Engineering
and Applied Science exists to promote first quality research of international
stature. Computer Graphics may be broadly defined as the study
of
visual communication with computers. As such it encompasss
generation of and human interaction with visual images. Dr. Badler,
the Center Director, has been actively involved in the national and international
computer graphics community since 1975. The Center has produced over
35 PhD students and numerous Masters' degrees. The research of the
Center is well represented in the mainstream computer graphics literature.
Our overall goals of the Center for Human Modeling and Simulation are
the investigation of computer graphics modeling, animation, and rendering
techniques. Major focii are in behavior-based animation of human movement,
modeling through physics-based techniques, applications of control theory
techniques to dynamic models, illumination models for image synthesis,
and understanding the relationship between human movement, natural language,
and communication.
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Human Occupants in 3-Dimensional Virtual Environments: This major
project involves simulating the movements of one or more human figures,
determining their mobility, seeing their viewable and reachable spaces,
checking for collisions with other occupants or the environment, scaling
the bodies to specific population statistics, modeling strength capabilities,
and animating actual tasks to be carried out in that environment. This
effort has produced a software system called
Jack which uses inverse
kinematic positioning from multiple 3-D joint position constraints and
biomechanical principles to model appropriate human behaviors. Jack
is used in applications such as human factors analysis, workplace evaluation
and assessment, product design evaluation, logistics and maintenance training,
virtual environment marksmanship, and real-time dismounted soldiers and
medical corpsmen in Distributed Interactive Simulation (DIS). These efforts
are primarily supported by the Army Research Office, the Army Research
Lab (Aberdeen), the Air Force Armstrong Labs (Logistics Research Division),
Sandia National Laboratories, the Naval Air Warfare Center Training Systems
Division, the Defense Modeling and Simulation Office, and the Advanced
Research Projects Agency.
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Animation Control Techniques: A variety of methods for specifying
and controlling animation, primarily of human figures, are studied. Techniques
include interactive systems, posture positioning and interpolation, constraint
systems, collision avoidance, locomotion models, strength-guided motion,
dynamics, behavioral simulation, motor-control methodologies, motion learning,
reactive planning, task description methodologies, task performance measurement,
artificial intelligence models, and natural language directives. Gestural
motions, facial expression, lip movement and coarticulation,, head motion,
eye movements, speech and speech intonation are generated from a dialogue
planner. These efforts are also supported by the Army Research Office,
the Army Research Lab (Aberdeen), the Air Force Armstrong Labs (Logistics
Research Division), the Naval Air Warfare Center Training Systems Division,
the Defense Modeling and Simulation Office, and the Advanced Research Projects
Agency. Face animation and gesture modeling is supported by the National
Science Foundation.
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Language-Based Interfaces: The language-related effort includes
motion verb representations, semantics of verbs and adverbial modifiers,
reactive planning, and formulation of executable animation primitives.
Action simulation requires agent capability, resource, and responsibility
models, tool use understanding, functionality representation, knowledge-base
partitioning, and object-specific reasoning. This research is primarily
supported by the Army Research Lab (Aberdeen), the Air Force Armstrong
Labs (Logistics Research Division), and the Advanced Research Projects
Agency.
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Physics-Based Modeling, Animation and Control: This effort deals
with the use of physics-based techniques for modeling, animation and control
of dynamic models. Techniques include: modeling of complex dynamic objects
through blending of parametric and spline or finite element models, systematic
techniques for converting geometric degrees of freedom to physical degrees
of freedom, dynamic animations through the Lagrange equations of motion,
deformable model simulations, modeling of elastic or viscoelastic materials,
finite element techniques, computationally efficient dynamic constraint
algorithms, collision detection and impact force computation algorithms,
fluid simulations, and control of dynamic models through the use of control
theory algorithms. This work is supported by the National Science Foundation
and the National Library of Medicine.
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Biomedical Applications and Scientific Visualization: Our major
focii are physics-based modeling and visualization of human internal organs,
skeleton, and muscles, and their motions and deformations. Specific instances
where such models can be applied are crash simulations, virtual surgery,
blunt or penetrating trauma assessment, model shape recovery from CT, MRI
and/or SPAMM data, recovery of human motion from video or range data, and
assessment of an athlete's fitness, heart modeling, heart motion description,
blood flow simulation, blood flow estimation from SPAMM or phase-shift
techniques. This work is supported by the Children's Hospital of Philadelphia
and the National Science Foundation and the National Library of Medicine.
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Rendering Techniques for Complex Environments: This research deals
with the simulation of and user interaction with environments of extreme
geometric complexity. Initial investigations focus on the creation of automatic
and adaptive techniques for progressive refinement rendering methods. This
work is funded by the Army Research Office Center of Excellence in Artificial
Intelligence at the University of Pennsylvania.
The following sections describe, more specifically, the research currently
underway in the Center:


Next:A
Quick Introduction Up:The
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Center for Human
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11/98