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Real-Time Rendering: Paul Diefenbach

Paul Diefenbach's area of research is in fast animation and rendering techniques. Past work includes using existing hardware pipelines to produce advanced rendering features such as refractions, reflections, shadows, and caustics. His current work involves automatic animation generation from storyboard sequences. This includes building an intelligent system for controlling character animation as well as camera motion from a level higher than the typical keyframe level. These techniques could be used to greatly reduce traditional animation time from concept to product.


pkitchin@graphics
Wed Nov 16 16:46:26 EST 1994