An
approximate syllabus for the class.
It will change as the
semester progresses, please check regularly.
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Week of |
Monday |
Wednesday |
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January 14 |
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Class Overview and Introduction |
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January 21 |
No class (Martin Luther King Jr. Day)
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Supplemental material:
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January 28 |
Supplemental material: |
Constrained particle systems Supplemental material: |
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February 4 |
Cloth I Supplemental material: Large Steps in Cloth Simulation (by Baraff and Witkin)
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Cloth II Supplemental material: |
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February 11 |
Simulating fluids Supplemental material: Realistic
Animation of Liquids |
Simulating fluids Supplemental material: Visual
Simulation of Smoke Real-Time
Fluid Dynamics for Games (Jos Stam)
(same as above two papers, presented at GDC in 2003) |
|
February 18 |
Supplemental material: Visual
Simulation of Smoke First
Assignment Due |
Real-Time Fluids Slides Link (end of
last class) Slides
for real-time fluids (Siggraph 2007 tutorial) Supplemental material: Fluid
simulation: SIGGRAPH 2006 course notes (Part III) Screen Space Meshes
M.
Müller, S. Schirm, S. Duthaler Adaptively
Sampled Particle Fluids
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|
February 25 |
Controlling Fluids Slides distributed in class Supplemental material: Fluid
Control Using the Adjoint Method
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Explosions Slides distributed in class Supplemental material: |
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March 3 |
Supplemental material: |
Collision Detection & Handling Supplemental material: |
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March 10 |
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March 17 |
Second Assignment
Due |
Resting Contact and Lots of Bodies Supplemental material: Third Assignment Out (Rigid body simulation) |
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March 24 |
Second Assignment 3 min
presentations: show your best movies and
quick description |
Introduction to Deformable Bodies Introduction to Finite Element Methods Supplemental material: Graphical
Modeling and Animation of Brittle Fracture Physically Based
Deformable Models In Computer Graphics Other Useful Material: Elastically
Deformable Models |
|
March 31 |
Stable Real-Time Deformable Bodies Supplemental material: Stable Real-Time
Deformations |
Articulated characters Overview of various approaches Supplemental material: Practical
Physics for Articulated Characters |
|
April 7 |
Articulated characters Simulation/Controllers for character animation Supplemental material: Animating human athletics
(SIG 1995, By Hodgins, Wooten, Brogan, James,
O'Brien) And overview of latest papers |
Articulated characters Intro to continuous optimization approaches Supplemental material: Third Assignment Due |
|
April 14 |
Final Project proposals
presentations (about 7 min per group) Groups of 2 Final project proposal writeup due Final Project Proposal description is here. Final project should be
approximately the same in complexity as the other 3 projects you have done in
this class. |
Third Assignment 3 min
presentations: show your best movies and
quick description |
|
April 21 |
Articulated characters Data driven approaches for character animation Supplemental material: Motion
Signal Processing |
Articulated characters Ragdoll physics
(Forward/Inverse Dynamics) Dynamic Response for Games Supplemental material: Practical
Physics for Articulated Characters |
|
April 28 |
What's In a Game? Looking at Physically based and Mocap
based game controllers Supplemental material: SIMBICON:
Simple Biped Locomotion Control Kangkang Yin, Kevin Loken,
Michiel van de Panne SIGGRAPH 2007 Responsive
Characters From Motion Fragments James McCann, Nancy Pollard SIGGRAPH 2007 |
No class |
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Final Exam |
Final Projects Due |
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