Course Description This course is an in-depth study of topics in physically based character
animation. We will look at data-driven, optimization and simulation based
approaches for synthesizing natural and physically realistic human motion.
The course will include reading fundamental papers as well as recent papers
presented at SIGGRAPH and SCA. The course should be appropriate for graduate
students with some computer graphics experience and for advanced undergraduate
students.
Grading Class participation: 10%
Class paper presentation 1: 20%
Class paper presentation 2: 20%
Project: 50%
Intermediate project report/presentation - 35%
Final project report/presentation - 65%