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Core Areas of Study
In order to adequately prepare students for work in computer
graphics-related industries, the proposed Master’s program
curriculum will be composed of coursework distributed across the
following core areas:
Creative Arts and Design
This core area is intended to address issues
related to designing, creating and analyzing the visual, auditory,
psychological and entertainment aspects of interactive media and
visual effects. Topics include creation of 3D models and animation,
visual communication, film studies, storytelling and narrative,
user interface design and human/computer interaction.
Computer Science, Systems and Technology
This core area will cover topics in the areas
of mathematics, physics, artificial intelligence, programming,
algorithm design, computer graphics and animation technology,
and game design and development.
Product
Design, Development and Production
This core area covers topics associated with
designing, developing and managing the production of computer
graphics and game technology systems, content and authoring tools.
Business and Entrepreneurship
This core area will cover topics in the areas
of engineering entrepreneurship, intellectual property rights
and management, media marketing, and the economics of the entertainment
industry, including the ways games, movies and other digital content
are funded, marketed and sold.
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