 |
2004 . 2003 . 2002 . 2001 . 2000 . 1999 . 1998 . 1997 . 1996 . 1995 . 1994 . 1993 . 1992 . 1991 . 1990
MS-CIS-01-01
A. Philippou, O. Sokolsky, I. Lee, R. Cleaveland, S. Smolka
In earlier work, we presented a process algebra, PACSR, that
uses a notion of resource failure to capture probabilistic
behavior in reactive systems. PACSR also supports an operator
for resource hiding. In this paper, we carefully consider the
interaction between these two features from an axiomatic perspective.
For this purpose, we introduce a subset of PACSR, called "PACSR-lite," that
allows us to isolate the semantic issues surrounding resource
hiding in a probabilistic setting, and provide a sound and
complete axiomatization of strong bisimulation for this fragment.
MS-CIS-01-02
Liwei Zhao
Cognitive modeling is a provocative new paradigm that paves
the way towards intelligent graphical characters by providing
them with logic and reasoning skills. Cognitively empowered
self-animating characters will see in the near future a widespread
use in the interactive game, multimedia, virtual reality and
production animation industries. This review covers three recently-published
papers from the field of cognitive modeling for computer animation.
The approaches and techniques employed are very different.
The cognition model in the first paper is built on top of Soar,
which is intended as a general cognitive architecture for developing
systems that exhibit intelligent behaviors. The second paper
uses an active plan tree and a plan library to achieve the
fast and robust reactivity to the environment changes. The
third paper, based on an AI formalism known as the situation
calculus, develops a cognitive modeling language called CML
and uses it to specify a behavior outline or "sketch plan" to
direct the characters in terms of goals. Instead of presenting
each paper in isolation them comparatively analyzing them,
we take a top-down approach by first classifying the field
into three different categories and then attempting to put
each paper into a proper category. Hopefully in this way it
can provide a more cohensive, systematic view of cognitive
modeling approaches employed in computer animation.
MS-CIS-01-03
Shih-Schon Lin and Ruzena Bajcsy
MS-CIS-01-04
Shih-Schon Lin
MS-CIS-01-05
Angelos D. Keromytis, Sotiris Ioannidis, Michael B. Greenwald,
Jonathan M. Smith
The design principle of restricting local autonomy only where
necessary for global robustness has led to a scalable Internet.
Unfortunately, this scalability and capacity for distributed
control has not been achieved in the mechanisms for specifying
and enforcing security policies.
The STRONGMAN system described in this paper demonstrates
three new approaches to providing efficient local policy enforcement
complying with global security policies. First is the use of
a compliance checker to provide great local autonomy within
the constraints of a global security policy. Second is a mechanism
to compose policy rules into a coherent enforceable set, e.g., at
the boundaries of two locally autonomous application domains.
Third is the "lazy instantiation" of policies to reduce the
amount of state enforcement points need to maintain.
We demonstrate the use of these approaches in the design,
implementation and measurements of a distributed firewall.
MS-CIS-01-06
Sotiris Ioannidis, Steven M. Bellovin
In the current highly interconnected computing environments,
users regularly use insecure software. Many popular applications,
such as Netscape Navigator and Microsoft Word, are targeted
by hostile applets or malicious documents, and might therefore
compromise the integrity of the system. Current operating systems
are unable to protect their users from these kinds of attacks,
since the hostile software is running with the user's privileges
and permissions.
We introduce the notion of the SubOS, a process-specific
protection mechanism. Under SubOS, any application that might
deal with incoming, possibly malicious objects, behaves like
an operating system. It views those objects the same way an
operating system views users-it assigns sub-user id's-and
restricts their accesses to the system resources.
MS-CIS-01-07
Hyoung Seok Hong, Insup Lee, Oleg Sokolsky, Sung Deok Cha
This paper describes a method for automatic generation of
tests from specifications written in Statecharts. These tests
are to be applied to an implementation to validate the consistency
of the implementation write respect to the specification. For
test coverage, we adapt the notions of control-flow coverage
and data-flow coverage used traditionally in software testing
to Statecharts. In particular, we redefine these notions for
Statecharts and formulate test generation problem as finding
a counterexample during the model checking of a Statecharts
specification. The ability to generate a counterexample allows
test generation to be automatic.
To illustrate our approach, we show how to translate Statecharts
to SMV, after defining the semantics of Statecharts using Kripke
structure. We, then, describe how to formulate various test
coverage criteria in CTL, and show how the SMV model checker
can be used to generate only executable tests.
MS-CIS-01-08
Sachin Chitta and James P. Ostrowski
This report focuses on two different aspects of modular robots,
the enumeration of distinct configurations of a modular robot
and the generation of gaits for hybrid robots with wheels and
legs. Given a particular set of modules from which the robot
can be formed, a modular robot made up of these modules can
attain a number of different configurations based on the relative
attachment of the modules. The distinct configurations possible
are enumerated for a locomotion system consisting of a base
with multiple ports where wheel or leg modules can be attached.
Given a particular configuration of the modular robot, we
would like to generate a set of inputs that would drive the
robot from an initial position to a desired position. The method
used for this must be applicable to different kinds of modules
that may be used for locomotion. The method presented here
involves generating a set of constant inputs that will drive
a drift-free system from an initial to a final desired position.
Simulation results are generated for translation and rotation
of the robot and motion along a Lie Bracket direction (sideways
motion) for the hybrid mobile robot.
MS-CIS-01-09
Rafael Fierro, Peng Song, Aveek Das and Vijay Kumar
We describe a general framework for controlling and coordinating
a group of nonholonomic mobile robots equipped with range sensors,
with applications ranging from scouting and reconnaissance,
to search and rescue and manipulation tasks. We first describe
a set of control laws that allows each robot to control its
position and orientation with respect to neighboring robots
or obstacles in the environment. We then develop a coordination
protocol that allows the robots to automatically switch between
the control laws to follow a specified trajectory. Finally,
we describe two simple trajectory generators that are derived
from potential field theory. The first allows each robot to
plan its reference trajectory based on the information available
to it. The second scheme requires sharing of information and
results in a trajectory for the designated leader. Numerical
simulations illustrate the application of these ideas and demonstrate
the scalability of the proposed framework for a large group
of robots.
MS-CIS-01-10
Arnaud Sahuguet and Val Tannen
In this paper we focus on systems whose goal is the distribution
or exchange of resources such as software packages, scientific
data, or multimedia files. To accomplish this goal efficiently,
distributed systems find and retrieve resources using combinations
of techniques such as brokering, proxying, caching, publish/subscribe,
advertising, chaining, referral, recruiting, etc. The resulting
architectures are complex and scale with difficulty.
We propose two ideas that combine to make such systems much
more scalable. One is to encapsulate queries into processes
and to use process migration as the basic primitive for cooperation
between sites. With this, a generic installer can run
at each site, implementing any and all of the techniques mentioned
above. The other idea is to describe resource access as "delayed" queries
embedded in metadata. Standard distributed database techniques
can be applied to the metadata with the additional side-effect
of spawning appropriate query processes.
We describe a distributed query language that can
be obtained by adding our process manipulation primitives to
any query language. We discuss installation strategies and
we present an algorithm for the site-generic installer on which
such a language is based. We also show how to apply query rewriting
techniques that allow the installer to perform optimizations.
Moreover, we give algorithms that insure that the global amount
of installation associated with a given resource retrieval
task is bounded.
MS-CIS-01-11
Christopher Geyer and Kostas Daniilidis
In this paper we present a new algorithm for structure from
motion from point correspondences in images taken from uncalibrated
catadioptric cameras with parabolic mirrors. We assume that
the unknown intrinsic parameters are three: the combined focal
length of the mirror and lens and the intersection of the optical
axis with the image. We introduce a new representation for
images of points and lines in catadioptric images which we
call the circle space. This circle space includes imaginary
circles, one of which is the image of the absolute conic. We
formulate the epipolar constraint in this space and establish
a new 4x4 catadioptric fundamental matrix. We show that the
image of the absolute conic belongs to the kernel of this matrix.
This enables us to prove that Euclidean reconstruction is feasible
from two views with constant paramenters and from three views
with varying parameters. In both cases, it is one less than
the number of views necessary with perspective cameras.
MS-CIS-01-12
John R. Spletzer and Camillo J. Taylor
In this paper we describe a scheme for localizing teams of
three or more robots using the imagery obtained from onboard
omnidirectional cameras. We derive a method for recovering
the relative position and orientation of the robots in three
dimensions up to a scale factor solely from image measurements.
We demonstrate this method with a team of three robots, and
show results from localization experiments. We also discuss
preliminary results obtained by applying this technique to
a map building task.
MS-CIS-01-13
Steve M. Bellovin, Sotiris Ioannidis and Jonathan M. Smith
Large scale distributed applications such as electronic commerce
and online marketplaces e.g., auction services combine
network access with multiple storage and computational elements.
The distributed responsibility for resourcs control creates
new security and privacy issues, caused by the complexity of
the operating environment. In particular, policies at multiple
layers and locations force conventional mechanisms such as
firewalls and compartmented file storage into roles where they
are clumsy and failure-prone.
We propose a new approach, virtual private services.
Our approach relies on two functional divisions. First, we
split policy specification and policy enforcement,
providing local autonomy within the constraints of the global
security policy. Second, we create virtual security domains
each with its own security policy. Every domain has an associated
set of privileges and permissions restricting it to the resources
it needs to use and the services it must perform. Virtual
private services ensure security and privacy policies
are adhered to by coordinating policy enforcement points.
Our prototype implementation under OpenBSD demonstrates low
performance overhead on a variety of latency- and throughput-oriented
micro- and macro-benchmarks.
MS-CIS-01-14
Thomas Buelow
Moire interferometry is a common tool if depth estimation
from a single image frame is desired. It uses the interference
of periodic patterns to measure the topology of a given surface.
The actual depth estimation relies on the consistent phase
estimation from the interferogram. We show that this task can
be simplified by estimating the image phase and the local image
orientation simultaneously, followed by a processing step called
orientation unwrapping which is introduced in this paper. We
compare two methods for extracting image phase and orientation
and present experimental results.
MS-CIS-01-15
Realistic Eye Movement Synthesis for Virtual Agents
Sooha Lee
MS-CIS-01-16
Alin Deutsch, Lucian Popa and Val Tannen
We have previously proposed chase and backchase as
a novel method for using materialized views and integrity constraints
in query optimization. In this paper, we show that the method
is usable in realistic optimizers by extending it to bag and
mixed (i.e. bag-set) semantics as well as to grouping views
and by showing how to integrate it with standard cost-based
optimization. We understand materialized views broadly, including
user-defined views, cached queries and physical access structures
(such as join indexes, access support relations, and gmaps).
Moreover, our internal query representation supports object
features hence the method applies to OQL and (extended) SQL:
1999 queries. Chase and backchase supports a very general class
of integrity constraints, thus being able to find execution
plans using views that do not fall in the scope of other methods.
In fact, we prove completeness theorems that show that our
method will find the best plan in the presence of common and
practically important classes of constraints and views, even
when bag and set semantics are mixed. We report on a series
of experiments that demonstrate the practicality of our new
ides.
MS-CIS-01-17
David C. Parkes
The Internet embodies a new paradigm of distributed open
computer networks, in which participants--users and software
agents--are not cooperative, but self-interested, with private
information and goals. A fundamental challenge in these systems
is to design mechanisms that: (a) compute optimal system-wide
solutions to distributed problems despite the self-interest
of individual participants, and (b) place reasonable computational
demands on participants and on the network infrastructure.
In my dissertation I propose iBundle, an iterative auction
for the combinatorial allocation problem (CAP), in which agents
demand bundles of items. Computationally, iBundle is important
because it solves problems without agents revealing, or even
computing, complete information about their value for all possible
bundles. I take a two-stage approach to design. First, I assume
that agents follow a myopic best-response strategy and prove
that iBundle implements a primal-dual algorithm for the CAP.
Second, I extend iBundle for a few more rounds and use primal-dual
information to adjust prices to Vickrey payments after termination,
which makes myopic best-response a sequentially rational strategy
for agents. Experimental results confirm the theoretical properties
of the extended iBundle algorithm, and also demonstrate that
simple approximation techniques within iBundle can reduce computation
by orders of magnitude with little reduction in allocative
efficiency.
MS-CIS-01-18
Eric Aaron, Dimitris Metaxas, Franjo Ivancic and Oleg Sokolsky
In this paper, we consider the potential for reasoning about
animations in the language of hybrid dynamical systems (i.e.,
systems with both continuous and discrete dynamics). We begin
by directly applying hybrid systems theory to animation, using
a general-purpose hybrid system specification tool to generate
multi-agent animations; this application also illustrates that
hybrid system models can provide systematic modular ways to
incorporate low-level behavior into a design for higher-level
behavioral modeling. We then apply the logical framework of
hybrid systems to animation: we formally state properties of
animation systems that may not be readily expressed in other
frameworks; and we mechanically check a collision-avoidance
property for a simple race-like game. This hybrid systems-oriented
approach could improve our ability to reason about virtual
worlds, thus improving our ability to create intelligent virtual
agents.
MS-CIS-01-19
George J. Pappas
The notion of bisimulation in theoretical computer science
is one of the main complexity reduction methods for the analysis
and design of labeled transition systems. Bisimulations are
special quotients of the state space that preserve many important
properties, and, in particular, reachability. In this paper,
the framework of bisimilar transition systems is applied to
various transition systems that are generated by linear control
systems. Given a discrete-time or continuous-time linear system,
and a finite or linear observation map, we characterize linear
quotient maps that result in quotient transition systems that
are bisimilar to the original system. Interestingly, the characterizations
for discrete-time systems are more restrictive than for continuous-time
systems, due to the existence of an atomic time step. We show
that computing the coarsest bisimulations, which results in
maximum complexity reduction, corresponds to computing the
maximal controlled or reachability invariant subspace inside
the kernel of the observation map. These results establish
strong connections between complexity reduction concepts in
control theory and computer science.
MS-CIS-01-20
Alin Deutsch and Val Tannen
We are interested in the theoretical foundations of the optimization
of conjunctive regular path queries (CRPQs). The basic problem
here is deciding query containment both in the absence and
presence of constraints. Containment without constraints for
CRPQs is EXPSPACE-complete, as opposed to only NP-complete
for relational conjunctive queries. Our past experience with
implementing similar algorithms suggests that staying in PSPACE
might still be useful. Therefore we investigate the complexity
of containment for a hierarchy of fragments of the CRPQ language.
The classifying principle of the fragments is the expressivity
of the regular path expressions allowed in the query atoms.
For most of these fragments, we give matching lower and upper
bounds for containment in the absence of constraints. We also
introduce for every fragment a naturally corresponding class
of constraints in whose presence we show both decidability
and undecidability results for containment in various fragments.
Finally, we apply our results to give a complete algorithm
for rewriting with views in the presence of constraints for
a fragment that contains Kleene-star and disjunction.
MS-CIS-01-21
Alin Deutsch and Val Tannen
XPath is a W3C standard that plays a crucial role in several
influential query, transformation, and schema standards for
XML. Motivated by the larger challenge of XML query optimization,
we investigate the problem of containment of XPath expressions
under integrity constraints. We study two fragments of XPath
expressions called regular, respectively wildcard XPath
and a class XIC of XML integrity constraints based
on regular XPath expressions. XICs can express many database-style
constraints, including key and foreign key constraints specified
in the XML Schema standard proposal, as well as many of the
constraints implied by DTDs. We identify the subclass of one-step XICs
under which containment of both regular and wildcard XPath
expression is decidable and give tight complexity
bounds for the containment problem. We also show that even
modest additions of XICs that are not one-step makes the same
problem undecidable. In particular, the addition of
some simple (but non-one-step) constraints implied by many
common DTDs leads to undecidability. Containment of regular
XPath expressions in the presence of DTDs only remains open,
and so does containment of fully-fledged XPath expressions,
even in the absence of integrity constraints.
MS-CIS-01-22
Elli Angelopoulou, Rana Molana and Kostas Daniilidis
The automated detection of humans in computer vision as well
as the realistic rendering of people in computer graphics necessitates
improved modeling of the human skin color. In this paper we
describe the acquisition and modeling of skin reflectance data
densely sampled over the entire visible spectrum. The data
collected through a spectrograph allows us to explain skin
color (and its variations) and to discriminate between human
skin and dyes designed to mimic human skin color. We study
the approximation of these data using several sets of basic
functions. Our study shows that skin reflectance data can best
be approximated by a linear combination of Gaussians or their
first derivatives. This result has a significant practical
impact on optical acquisition devices: the entire visible spectrum
of skin reflectance can now be captured with a few filters
of optimally chosen central wavelengths and bandwidth.
MS-CIS-01-23
Stefan Miltchev, Vassilis Prevelakis, Sotiris Ioannidis,
Angelos D. Keromytis, Jonathan M. Smith
Sharing of files is a major application of computer networks,
with examples ranging from LAN-based network file systems to
wide-area applications such as use of version control systems
in distributed software development. Identification, authentication
and access control are much more challenging in this complex
large-scale distributed environment. In this paper, we introduce
the Distributed Credential Filesystem (DisCFS). Under DisCFS,
credentials are used to identify both the files stored in the
file system and the users that are permitted to access them,
as well as the circumstances under which such access is allowed.
As with traditional capabilities, users can delegate
access rights (and thus share information) simply by issuing
new credentials. Credentials allow files to be accessed by
remote users that are not known a a priori to the server.
Our design achieves an elegant separation of policy and mechanism
which is mirrored in the implementation. Our prototype implementation
of DisCFS runs under OpenBSD 2.8, using a modified userlevel
NFS server. Our measurements suggest that flexible and secure
file sharing can be made scalable at a surprisingly low performance
cost.
MS-CIS-01-24
Liwei Zhao
Humans use gestures in most communicative acts. How are these
gestures initiated and performed? What kinds of communicative
roles do they play and what kinds of meanings do they convey?
How do listeners extract and understand these meanings? Will
it be possible to build computerized communicating agents that
can extract and understand the meanings and accordingly simulate
and display expressive gestures on the computer in such a way
that they can be effective conversational partners? All these
questions are easy to ask, but far more difficult to answer.
In this thesis we try to address these questions regarding
the synthesis and acquisition of communicative gestures.
Our approach to gesture is based on the principles of movement
observation science, specifically Laban Movement Analysis (LMA)
and its Effort and Shape components. LMA, developed in the
dance community over the past seventy years, is an effective
method for observing, describing, notating, and interpreting
human movement to enhance communication and expression in everyday
and professional life. Its Effort and Shape component provide
us with a comprehensive and valuable set of parameters to characterize
gesture formation. The computational model (the EMOTE system)
we have built offers power and flexibility to procedurally
synthesize gestures based on predefined key pose and time information
plus Effort and Shape qualities.
To provide real quantitative foundations for a complete communicative
gesture model, we have built a computational framework where
the observable characteristics of gestures---not only key pose
and timing but also the underlying motion qualitites---can
be extracted from live performance, either in 3D motion capture
data or in 2D video data, and correlated with observations
validated by LMA notators. Experiments of this sort have not
been conducted before and should be of interest not only to
the computer animation and computer vision community but would
be a powerful and valuable methodological tool for creating
personalized, communicating agents.
MS-CIS-01-25
Andrew I. Schein, Alexandrin Popescul, and Lyle H. Ungar
The two-way aspect model is a latent class statistical mixture
model for performing soft clustering of co-occurrence data
observations. It acts on data such as document/word pairs (words
occurring in documents) or movie/people pairs (people see certain
movies) to produce their joint distribution estimate. This
document describes our software immplementation of the aspect
model available under GNU Public License (included with the
distribution). We call this package PennAspect. The distribution
is packaged as Java source and class files. The software comes
with no guarantees of any kind. We welcome user feedback and
comments. To down load PennAspect, visit:
http://www.cis.upenn.edu/datamining/software_distPennAspect/index.html.
MS-CIS-01-26
Jonathan T. Moore, Jessica Kornblum Moore, and Scott Nettles
In this paper we present an "active", or programmable, packet
system, SNAP (Safe and Nimble Active Packets) that can be used
to provide scalable distributed network management. We begin
by arguing that mobile agent approaches have asymptotic scalability
advantages over centralized polling or extensible stationary
agent approaches. Unfortunately, most existing mobile agent
platforms are too heavyweight; either they consume too many
resources to be practical or are simply too slow to provide
accurate real-time management.
SNAP's active packets, on the other hand, are lightweight
enough to serve as practical mobile agents in these scenarios.
We briefly describe SNAP and its in-kernel implementation,
and describe how SNAP can be used for detecting distributed
denial-of-service (DDoS) attacks. Our example SNAP program
requires only 20 instructions and can be carried within a single
Ethernet frame. Finally, we present performance data that confirm
SNAP's lightweight implementation by comparing SNAP with simple
SNMP and ICMP ECHO (ping) applications. These comparisons show
that SNAP can offer the flexibility advantages of mobile agents
with the lightweightness of more conventional approaches.
MS-CIS-01-27
Jessica Kornblum and Jonathan M. Smith
Monitoring the global state of a network is a continuing
challenge for network operators and users. It has become still
harder with increases in scale and heterogeneity. Monitoring
requires status information for each node and to construct
the global picture at a monitoring point. GNOSIS, the Global
Network Operations Status Information System, achieves a global
view by careful extraction and presentation of locally available
node data. The GNOSIS model improves on the traditional polling
model of monitoring schemes by 1.) collecting accurate data
2.) decreasing the granularity with which network applications
can detect change in the network and 3.) displaying status
information in near real-time.
We define the Network Snapshot as the basic unit of
information capture and display in GNOSIS. A Network Snapshot
is a visualization of locally available state collected during
a common time interval. A sequence of these Network Snapshots
over time represent the evolution of network state.
In this paper, we motivate the need for a network monitoring
system that can detect global problems, in spite of both scale
and heterogeneity. We present three design criteria, Accuracy,
Continuity and Timeliness for a global monitoring system.
Finally, we present the GNOSIS architecture and demonstrate
how it better detects network problems which are currently
of concern. The goal of GNOSIS is to present a stream of consistent,
accurate local data in a timely manner.
MS-CIS-01-28
K.G. Anagnostakis, S. Ioannidis, S. Miltchev, J. Ioannidis
and J.M. Smith
Network monitoring is a vital part of modern network infrastructure
management. Existing techniques either present a restricted
view of network behavior and state, or do not efficiently scale
to higher network speeds and heavier monitoring workloads.
Considering these shortcomings we present a novel architecture
for programmable packet-level network monitoring. Our approach
allows users to customize the monitoring function at the lowest
possible level of abstraction to suit a wide range of monitoring
needs: we use operating system mechanisms that result in a
programming environment providing a high degree of flexibility,
retaining fine-grained control over security, and minimizing
the associated performance overheads. We present the implementation
of this architecture as well as a set of experimental applications.
MS-CIS-01-29
Rajeev Alur and Michael Greenwald
Memory coherence is a commonly accepted correctness criterion
for distributed shared-memory computing platforms. Coherence
is formulated assuming a static architecture in which all processors
can communicate with one another. In this paper, we argue that
the classical notion is not appropriate for ad-hoc networks
consisting of mobile devices with constantly changing communication
topology. We introduce and formalize a new correctness criterion,
called group coherence, as a suitable abstract specification
for shard-memory computing architectures ad-hoc networks. We
show that two existing systems, the Coda file system and Lampson's
global naming scheme, satisfy our definition, Finally, we propose
a timestamp-based extension of the popular Snoopy cache coherence
protocol for caching in ad-hoc networks, and show it to be
group coherent.
MS-CIS-01-30
Indexing Keys in Hierarchical Data
Y. Chen, S.B. Davidson, and Y. Zheng
MS-CIS-01-31
The vast majority of information exchanged over public telecommunication
networks has been voice. The traditional public telephony and
ISDN networks utilize circuit-switched networks. Circuit switching
establishes a dedicated path (circuit) between the sender and
receiver and provides a contention-free environment with fixed
bandwidth and controlled latency. However, the capacity of
a given circuit is not shared with other users, thereby reducing
the systems overall efficiency.
In contrast, a packet-switched network (such as the Internet)
sends data through a network by splitting them into packets
that are routed independently over shared network links. This
is a suitable environment for non-interactive data, wherein
the efficiency of a shared network is more desirable than guarantees
of bandwidth, latency, and jitter. Unfortunately, packet networks
in general are ill suited for carrying voice packets; attempting
to do so without proper engineering and design usually leads
to poor voice quality.
The goal of Voice over Internet Protocol (VolP) is to provide
the efficiency of a packet-switched network while rivaling
the quality of circuit-switched network. This paper will describe
VolP technology and its four key components: signaling, encoding,
transport, and gateway control. In addition, it will focus
on audio coders/decoders and their impact on voice quality.
A discussion of wireless networks and their effect on VolP
will also be presented, preceding a description of the elements
of voice quality.
Many proprietary technologies for VolP are available, and
it is expected that several of these protocols will be adopted
as standards as the technology matures perhaps forming a single
standard that is an amalgamation of current schemes. The Internet
will also be widely used for facsimile calls and videoconferencing
as standards evolve; however, these topics are outside the
scope of this paper. Also outside the scope of this paper is
transporting voice over the protocols, such as ATM.
MS-CIS-01-32
Eric Aaron
This document is intended to introduce the key elements of
the Nuprl Proof Development System (Nuprl, for short) from
the perspective of a Nuprl user, as opposed to the perspective
of someone intimately involved in developing or extending Nuprl.
As such, it may be more appropriate than other Nuprl-related
documents for readers who are primarily concerned with uses
of Nuprl and not fine details of Nuprl's mathematical foundation.
It introduces and illustrates key Nuprl concepts ---such as
types, terms, display forms, and tactics--- in the framework
of a model of calculational predicate logic inference.
MS-CIS-01-33
Propagating XML Keys to Relations
S. Davidson, W. Fan and C. Hara
MS-CIS-01-34
Volkan Isler, Sampath Kannan and Kostas Daniilidis
In this paper, we address the problem of finding the minimal
number of viewpoints outside a polyhedron in two or three dimensions
such that every point on the exterior of the polyhedron is
visible from at least one of the chosen viewpoints. This problem
which we call the minimum fortress guard problem (MFGP) is
the optimization version of a variant of the art-gallery problem
(sometimes called the fortress problem with point guards) and
has practical importance in surveillance and image-based rendering.
Solutions in the vision and graphics literature are based on
image quality constraints and are not concerned with the number
of viewpoints needed. The corresponding question for art galleries
(minimum number of viewpoints in the interior of a polygon
to see the interior of the polygon) which we call the minimum
art-gallery guard problem (MAGP) has been shown to be NP-complete.
A simple reduction from this problem shows the NP-completeness
of MFGP. Instead of relying on heuristic searches, we address
the approximability of the camera placement problem. It is
well known (and easy to see) that this problem can be cast
as a hitting set problem. While the approximability of generic
instances of the hitting set problem is well understood, Bronnimann
and Goodrich presented improved approximation algorithms for
the problem in the case that the input instances have bounded
Vapnik-Chervonenkis (VC) dimension.
In this paper we explore the VC-dimension of set systems
associated with the camera placement problem described above.
We show a constant bound for the VC dimension in the two dimensional
case but a tight logarithmic bound in the three dimensional
case. In the two dimensional case we are also able to present
an algorithm that uses at most one more viewpoint than the
optimal in the case that the viewpoints are restricted to be
on a circumscribing circle --- a restriction that is justified
in practice.
MS-CIS-01-35
Kostas G. Anagnostakis and Michael B. Greenwald
MS-CIS-01-36
Thomas Buelow, Geraud de Bonnafos, Alexandre Chibane, and
Kostas Daniilidis
Recent advances in computing have enabled fast reconstructions
of dynamic scenes from multiple images. However, the efficient
coding of changing 3D-data has hardly been addressed. Progressive
geometric compression and streaming are based on static data
sets which are mostly artificial or obtained from accurate
range sensors. In this paper, we present a system for efficient
coding of 3D-data which are given in forms of 2+1/2 disparity
maps. Disparity maps are spatially coded using wavelets and
temporally predicted by computing flow. The resulted representation
of a 3D-stream consists then of spatial wavelet coefficients,
optical flow vectors, and disparity differences between predicted
and incoming image. The approach has also very useful by-products:
disparity predictions can significantly reduce the disparity
search range and if appropriately modeled increase the accuracy
of depth estimation.
MS-CIS-01-37
Thomas Buelow and Kostas Daniilidis
In this paper we present a new scheme for the representation
of object surfaces. The purpose is to model a surface efficiently
in a coarse to fine hierarchy. Our scheme is based on the combination
of spherical harmonic functions and wavelet networks on the
sphere. The coefficients can be estimated from scattered data
sampled form a star-shaped object's surface. Spherical harmonic
functions are used to model the coarse structure of the surface,
while spherical Gabor wavelets are used for the representation
of fine scale detail. Theoretical background on wavelets on
the sphere is provided as well as a discussion of implementation
issues concerning convolutions on the sphere. Results are presented
which show the efficiency of the proposed representation.
MS-CIS-01-38
Thomas Buelow
Data defined on spherical domains occurs in various applications,
such as surface modeling, omnidirectional imaging, and the
analysis of keypoints in volumetric data. The theory of spherical
signals lacks important concepts like the Gaussian function,
which is permanently used in planar image processing. We propose
a definition of a spherical Gaussian function as the Green's
function of the spherical diffusion process. This allows to
introduce a linear scale space on the sphere. We apply this
new filter to the smoothing of 3D object surfaces.
|
 |