==============================================================================
==============================================================================
UPenn, Center for Human Modeling and Simulation (Matt Beitler)
- NSF Gesture & Sign Language Repository,
HANIM compliant
humans & MPEG4 body
animation streams
- Automatic creation of seamless HANIM
figures from CAESAR
datasets
- 3dsmax/Character Studio plugin to
export a HANIM 1.1 humanoid
EPFL (Tolga Capin)
- MPEG-4 face and body animation streaming
for H-Anim bodies
- 3DSMax plugin for exporting H-Anim
bodies and animations
- Creating content for humanoid based
applications
EPFL (Christian Babski)
- 'Web Human Director' VRML/JAVA application&
nbsp; to create/control
virtual humans based on
HANIM 1.1
VRTelecom (J. Eric Mason)
- HOLODESK™ - virtual reality,
telephony, multimedia, 3D graphics
and Internet capabilities
to create a shared experience in a
multi-user virtual world.
DRaW Computing Associates (Paul Diefenbach)
- Human OpenWorlds (HOW), a plug-in
for Transom Jack that allows
the human simulation system
to control HANIM compliant figures
AvatarMe Ltd, UK (Stephen Crampton)
- 'POPULATE', 'HOME VR' projects
Panasonic/Matsushita Electric Industrial (Toshiya Naka and Tim Cornish)
- "WonderSpace" - send/receive motion
data in real time on a
network with narrow bandwidth,
such as a telephone line
Lionhearth Technologies (Kirk Parsons)
- NetPresenter, H-Anim avatars for ECommerce
web sites
- H-Anim import/export plugin for Poser
4.
- H-Anim export plugin for 3DS Max.
Seamless Solutions (Ed Sims and Carol Wideman)
- Signing Avatar™ - application that
uses HANIM compliant humans
to communicate in sign language.
ADA, Bulgaria (Juriy Radkov)
- Software development
Edgewise Consulting (Mark Callow)
- Has clients interested in VRML, but
has been waiting for
development/modeling tools
that support HANIM
HRL Laboratories (Kevin Martin)
- Research on collaborative environments
University College London (Laura Dekker)
- 3D body (surface) image processing,
surface reconstruction, etc.
- automated 3D anthropometry and shape
analysis (clothing,
medical)
Trapezium Development (Michael St. Hippolyte and Joh Johannsen)
- Vorlon, Trapezium's freeware VRML97
syntax checker, validates
files for HANIM conformance.
Air Force Research Laboratory, Human Effectiveness Directorate
(Kathleen Robinette)
- 3-D Human Body Measurement and Metrics
- CAESAR 3-D landmarks/sites for H-Anim
- Human Integration with Equipment
Imaging the Imagined (Paul Flavin) Java Developer of Interactive
Graphics
- HANIM/Poser Viewer
UGeneva, MIRALab (Wonsook Lee)
- individualized avatar creation (face
and body together) based on
HANIM 1.1 from photos.
NIST, Visualization and Virtual Reality Group (Sandy Ressler)
- Demonstration of interoperability
of HANIM figure in a VRML
manufacturing simulation
environment, Paper ref: "A VRML
Integration Methodology
for Manufacturing Applications" VRML99.
Texas A&M University (Michael Miller)
- Working on using H-Anim/VRML as a
display for a gesture
recognition system.
- Also working on using H-Anim/VRMl
in training systems.
blaxxun interactive
- native support for H-ANIM content
within the blaxxun
Community Platform for community,
commerce and collaboration
applications
MEET Factory (Andy Best)
- Avatarbuilder, an online tool for
creating avatars from a
library of body parts, outputs
both hanim and hanim style
blaxxun avatars
University of Surrey, UK
- 'Virtual People' project
University College London, UK
- Clothes measurement
BT Labs, UK
- All sorts, talking heads
REM Infografica, Spain
- Synthetic motion software
University of New Mexico (Angus Grieve-Smith)
- 'SignSynth' prototype
sign-language synthesis application
- NIDCD experiment using
synthetic sign to investigate categorical perception
==============================================================================
==============================================================================